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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
namespace StardewModdingAPI.Framework
{
/// <summary>Provides extension methods for SMAPI's internal use.</summary>
internal static class InternalExtensions
{
/****
** IMonitor
****/
/// <summary>Safely raise an <see cref="EventHandler"/> event, and intercept any exceptions thrown by its handlers.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="name">The event name for error messages.</param>
/// <param name="handlers">The event handlers.</param>
/// <param name="sender">The event sender.</param>
/// <param name="args">The event arguments (or <c>null</c> to pass <see cref="EventArgs.Empty"/>).</param>
public static void SafelyRaisePlainEvent(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender = null, EventArgs args = null)
{
if (handlers == null)
return;
foreach (EventHandler handler in handlers.Cast<EventHandler>())
{
// handle SMAPI exiting
if (monitor.IsExiting)
{
monitor.Log($"SMAPI shutting down: aborting {name} event.", LogLevel.Warn);
return;
}
// raise event
try
{
handler.Invoke(sender, args ?? EventArgs.Empty);
}
catch (Exception ex)
{
monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
}
/// <summary>Safely raise an <see cref="EventHandler{TEventArgs}"/> event, and intercept any exceptions thrown by its handlers.</summary>
/// <typeparam name="TEventArgs">The event argument object type.</typeparam>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="name">The event name for error messages.</param>
/// <param name="handlers">The event handlers.</param>
/// <param name="sender">The event sender.</param>
/// <param name="args">The event arguments.</param>
public static void SafelyRaiseGenericEvent<TEventArgs>(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender, TEventArgs args)
{
if (handlers == null)
return;
foreach (EventHandler<TEventArgs> handler in handlers.Cast<EventHandler<TEventArgs>>())
{
try
{
handler.Invoke(sender, args);
}
catch (Exception ex)
{
monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
}
/// <summary>Log a message for the player or developer the first time it occurs.</summary>
/// <param name="monitor">The monitor through which to log the message.</param>
/// <param name="hash">The hash of logged messages.</param>
/// <param name="message">The message to log.</param>
/// <param name="level">The log severity level.</param>
public static void LogOnce(this IMonitor monitor, HashSet<string> hash, string message, LogLevel level = LogLevel.Trace)
{
if (!hash.Contains(message))
{
monitor.Log(message, level);
hash.Add(message);
}
}
/****
** Exceptions
****/
/// <summary>Get a string representation of an exception suitable for writing to the error log.</summary>
/// <param name="exception">The error to summarise.</param>
public static string GetLogSummary(this Exception exception)
{
switch (exception)
{
case TypeLoadException ex:
return $"Failed loading type '{ex.TypeName}': {exception}";
case ReflectionTypeLoadException ex:
string summary = exception.ToString();
foreach (Exception childEx in ex.LoaderExceptions)
summary += $"\n\n{childEx.GetLogSummary()}";
return summary;
default:
return exception.ToString();
}
}
/// <summary>Get the lowest exception in an exception stack.</summary>
/// <param name="exception">The exception from which to search.</param>
public static Exception GetInnermostException(this Exception exception)
{
while (exception.InnerException != null)
exception = exception.InnerException;
return exception;
}
/****
** Sprite batch
****/
/// <summary>Get whether the sprite batch is between a begin and end pair.</summary>
/// <param name="spriteBatch">The sprite batch to check.</param>
/// <param name="reflection">The reflection helper with which to access private fields.</param>
public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection)
{
// get field name
const string fieldName =
#if SMAPI_FOR_WINDOWS
"inBeginEndPair";
#else
"_beginCalled";
#endif
// get result
return reflection.GetField<bool>(Game1.spriteBatch, fieldName).GetValue();
}
}
}
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