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using System;
using System.Collections.Generic;
using System.Reflection;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;

namespace StardewModdingAPI.Framework
{
    /// <summary>Provides extension methods for SMAPI's internal use.</summary>
    internal static class InternalExtensions
    {
        /****
        ** IMonitor
        ****/
        /// <summary>Log a message for the player or developer the first time it occurs.</summary>
        /// <param name="monitor">The monitor through which to log the message.</param>
        /// <param name="hash">The hash of logged messages.</param>
        /// <param name="message">The message to log.</param>
        /// <param name="level">The log severity level.</param>
        public static void LogOnce(this IMonitor monitor, HashSet<string> hash, string message, LogLevel level = LogLevel.Trace)
        {
            if (!hash.Contains(message))
            {
                monitor.Log(message, level);
                hash.Add(message);
            }
        }

        /****
        ** IModMetadata
        ****/
        /// <summary>Log a message using the mod's monitor.</summary>
        /// <param name="metadata">The mod whose monitor to use.</param>
        /// <param name="message">The message to log.</param>
        /// <param name="level">The log severity level.</param>
        public static void LogAsMod(this IModMetadata metadata, string message, LogLevel level = LogLevel.Trace)
        {
            metadata.Monitor.Log(message, level);
        }

        /****
        ** ManagedEvent
        ****/
        /// <summary>Raise the event using the default event args and notify all handlers.</summary>
        /// <typeparam name="TEventArgs">The event args type to construct.</typeparam>
        /// <param name="event">The event to raise.</param>
        public static void RaiseEmpty<TEventArgs>(this ManagedEvent<TEventArgs> @event) where TEventArgs : new()
        {
            @event.Raise(Singleton<TEventArgs>.Instance);
        }

        /****
        ** Exceptions
        ****/
        /// <summary>Get a string representation of an exception suitable for writing to the error log.</summary>
        /// <param name="exception">The error to summarise.</param>
        public static string GetLogSummary(this Exception exception)
        {
            switch (exception)
            {
                case TypeLoadException ex:
                    return $"Failed loading type '{ex.TypeName}': {exception}";

                case ReflectionTypeLoadException ex:
                    string summary = exception.ToString();
                    foreach (Exception childEx in ex.LoaderExceptions)
                        summary += $"\n\n{childEx.GetLogSummary()}";
                    return summary;

                default:
                    return exception.ToString();
            }
        }

        /// <summary>Get the lowest exception in an exception stack.</summary>
        /// <param name="exception">The exception from which to search.</param>
        public static Exception GetInnermostException(this Exception exception)
        {
            while (exception.InnerException != null)
                exception = exception.InnerException;
            return exception;
        }

        /****
        ** Sprite batch
        ****/
        /// <summary>Get whether the sprite batch is between a begin and end pair.</summary>
        /// <param name="spriteBatch">The sprite batch to check.</param>
        /// <param name="reflection">The reflection helper with which to access private fields.</param>
        public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection)
        {
            // get field name
            const string fieldName =
#if SMAPI_FOR_WINDOWS
            "inBeginEndPair";
#else
            "_beginCalled";
#endif

            // get result
            return reflection.GetField<bool>(Game1.spriteBatch, fieldName).GetValue();
        }
    }
}