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using System;
using System.IO;
namespace StardewModdingAPI.Framework.Logging
{
/// <summary>Manages reading and writing to log file.</summary>
internal class LogFileManager : IDisposable
{
/*********
** Fields
*********/
/// <summary>The underlying stream writer.</summary>
private readonly StreamWriter Stream;
/*********
** Accessors
*********/
/// <summary>The full path to the log file being written.</summary>
public string Path { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="path">The log file to write.</param>
public LogFileManager(string path)
{
this.Path = path;
// create log directory if needed
string? logDir = System.IO.Path.GetDirectoryName(path);
if (logDir == null)
throw new ArgumentException($"The log path '{path}' is not valid.");
Directory.CreateDirectory(logDir);
// open log file stream
this.Stream = new StreamWriter(path, append: false) { AutoFlush = true };
}
/// <summary>Write a message to the log.</summary>
/// <param name="message">The message to log.</param>
public void WriteLine(string message)
{
// always use Windows-style line endings for convenience
// (Linux/macOS editors are fine with them, Windows editors often require them)
this.Stream.Write(message + "\r\n");
}
/// <summary>Release all resources.</summary>
public void Dispose()
{
this.Stream.Dispose();
}
}
}
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