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using System.Diagnostics.CodeAnalysis;
namespace StardewModdingAPI.Framework.Logging
{
/// <summary>The cache key for the <see cref="Monitor.LogOnceCache"/>.</summary>
/// <param name="Message">The log message.</param>
/// <param name="Level">The log level.</param>
[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local", Justification = "This is only used as a lookup key.")]
internal readonly record struct LogOnceCacheKey(string Message, LogLevel Level);
}
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