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using System;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <summary>Provides an API for managing console commands.</summary>
internal class CommandHelper : BaseHelper, ICommandHelper
{
/*********
** Fields
*********/
/// <summary>The mod using this instance.</summary>
private readonly IModMetadata Mod;
/// <summary>Manages console commands.</summary>
private readonly CommandManager CommandManager;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod using this instance.</param>
/// <param name="commandManager">Manages console commands.</param>
public CommandHelper(IModMetadata mod, CommandManager commandManager)
: base(mod?.Manifest?.UniqueID ?? "SMAPI")
{
this.Mod = mod;
this.CommandManager = commandManager;
}
/// <inheritdoc />
public ICommandHelper Add(string name, string documentation, Action<string, string[]> callback)
{
this.CommandManager.Add(this.Mod, name, documentation, callback);
return this;
}
/// <inheritdoc />
public bool Trigger(string name, string[] arguments)
{
return this.CommandManager.Trigger(name, arguments);
}
}
}
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