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using System;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <summary>Provides an API for managing console commands.</summary>
internal class CommandHelper : BaseHelper, ICommandHelper
{
/*********
** Accessors
*********/
/// <summary>The friendly mod name for this instance.</summary>
private readonly string ModName;
/// <summary>Manages console commands.</summary>
private readonly CommandManager CommandManager;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="modID">The unique ID of the relevant mod.</param>
/// <param name="modName">The friendly mod name for this instance.</param>
/// <param name="commandManager">Manages console commands.</param>
public CommandHelper(string modID, string modName, CommandManager commandManager)
: base(modID)
{
this.ModName = modName;
this.CommandManager = commandManager;
}
/// <summary>Add a console command.</summary>
/// <param name="name">The command name, which the user must type to trigger it.</param>
/// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
/// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
/// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception>
/// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception>
/// <exception cref="ArgumentException">There's already a command with that name.</exception>
public ICommandHelper Add(string name, string documentation, Action<string, string[]> callback)
{
this.CommandManager.Add(this.ModName, name, documentation, callback);
return this;
}
/// <summary>Trigger a command.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
/// <returns>Returns whether a matching command was triggered.</returns>
public bool Trigger(string name, string[] arguments)
{
return this.CommandManager.Trigger(name, arguments);
}
}
}
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