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using System;
using System.Collections.Generic;
using System.IO;
using StardewModdingAPI.Toolkit.Serialisation.Models;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <summary>Provides an API for managing content packs.</summary>
internal class ContentPackHelper : BaseHelper, IContentPackHelper
{
/*********
** Fields
*********/
/// <summary>The content packs loaded for this mod.</summary>
private readonly Lazy<IContentPack[]> ContentPacks;
/// <summary>Create a temporary content pack.</summary>
private readonly Func<string, IManifest, IContentPack> CreateContentPack;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="modID">The unique ID of the relevant mod.</param>
/// <param name="contentPacks">The content packs loaded for this mod.</param>
/// <param name="createContentPack">Create a temporary content pack.</param>
public ContentPackHelper(string modID, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack)
: base(modID)
{
this.ContentPacks = contentPacks;
this.CreateContentPack = createContentPack;
}
/// <summary>Get all content packs loaded for this mod.</summary>
public IEnumerable<IContentPack> GetOwned()
{
return this.ContentPacks.Value;
}
/// <summary>Create a temporary content pack to read files from a directory, using randomised manifest fields. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
public IContentPack CreateFake(string directoryPath)
{
string id = Guid.NewGuid().ToString("N");
return this.CreateTemporary(directoryPath, id, id, id, id, new SemanticVersion(1, 0, 0));
}
/// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
/// <param name="id">The content pack's unique ID.</param>
/// <param name="name">The content pack name.</param>
/// <param name="description">The content pack description.</param>
/// <param name="author">The content pack author's name.</param>
/// <param name="version">The content pack version.</param>
public IContentPack CreateTemporary(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
{
// validate
if (string.IsNullOrWhiteSpace(directoryPath))
throw new ArgumentNullException(nameof(directoryPath));
if (string.IsNullOrWhiteSpace(id))
throw new ArgumentNullException(nameof(id));
if (string.IsNullOrWhiteSpace(name))
throw new ArgumentNullException(nameof(name));
if (!Directory.Exists(directoryPath))
throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists.");
// create manifest
IManifest manifest = new Manifest(
uniqueID: id,
name: name,
author: author,
description: description,
version: version,
contentPackFor: this.ModID
);
// create content pack
return this.CreateContentPack(directoryPath, manifest);
}
}
}
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