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using System;
using System.Linq;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <inheritdoc cref="IGameContentHelper"/>
internal class GameContentHelper : BaseHelper, IGameContentHelper
{
/*********
** Fields
*********/
/// <summary>SMAPI's core content logic.</summary>
private readonly ContentCoordinator ContentCore;
/// <summary>The underlying game content manager.</summary>
private readonly IContentManager GameContentManager;
/// <summary>The friendly mod name for use in errors.</summary>
private readonly string ModName;
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
/// <summary>Simplifies access to private code.</summary>
private readonly Reflector Reflection;
/*********
** Accessors
*********/
/// <inheritdoc />
public string CurrentLocale => this.GameContentManager.GetLocale();
/// <inheritdoc />
public LocalizedContentManager.LanguageCode CurrentLocaleConstant => this.GameContentManager.Language;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
/// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private code.</param>
public GameContentHelper(ContentCoordinator contentCore, IModMetadata mod, string modName, IMonitor monitor, Reflector reflection)
: base(mod)
{
string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
this.ContentCore = contentCore;
this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content");
this.ModName = modName;
this.Monitor = monitor;
this.Reflection = reflection;
}
/// <inheritdoc />
public IAssetName ParseAssetName(string rawName)
{
return this.ContentCore.ParseAssetName(rawName, allowLocales: true);
}
/// <inheritdoc />
public T Load<T>(string key)
where T : notnull
{
IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: true);
return this.Load<T>(assetName);
}
/// <inheritdoc />
public T Load<T>(IAssetName assetName)
where T : notnull
{
try
{
return this.GameContentManager.LoadLocalized<T>(assetName, this.CurrentLocaleConstant, useCache: true);
}
catch (Exception ex) when (ex is not SContentLoadException)
{
throw new SContentLoadException($"{this.ModName} failed loading content asset '{assetName}' from the game content.", ex);
}
}
/// <inheritdoc />
public bool InvalidateCache(string key)
{
IAssetName assetName = this.ParseAssetName(key);
return this.InvalidateCache(assetName);
}
/// <inheritdoc />
public bool InvalidateCache(IAssetName assetName)
{
this.Monitor.Log($"Requested cache invalidation for '{assetName}'.");
return this.ContentCore.InvalidateCache(asset => asset.Name.IsEquivalentTo(assetName)).Any();
}
/// <inheritdoc />
public bool InvalidateCache<T>()
where T : notnull
{
this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible.");
return this.ContentCore.InvalidateCache((_, _, type) => typeof(T).IsAssignableFrom(type)).Any();
}
/// <inheritdoc />
public bool InvalidateCache(Func<IAssetInfo, bool> predicate)
{
this.Monitor.Log("Requested cache invalidation for all assets matching a predicate.");
return this.ContentCore.InvalidateCache(predicate).Any();
}
/// <inheritdoc />
public IAssetData GetPatchHelper<T>(T data, string? assetName = null)
where T : notnull
{
if (data == null)
throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
assetName ??= $"temp/{Guid.NewGuid():N}";
return new AssetDataForObject(
locale: this.CurrentLocale,
assetName: this.ContentCore.ParseAssetName(assetName, allowLocales: true),
data: data,
getNormalizedPath: key => this.ParseAssetName(key).Name,
reflection: this.Reflection
);
}
/// <summary>Get the underlying game content manager.</summary>
internal IContentManager GetUnderlyingContentManager()
{
return this.GameContentManager;
}
}
}
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