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using System;
using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Utilities;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <inheritdoc cref="IModContentHelper"/>
internal class ModContentHelper : BaseHelper, IModContentHelper
{
/*********
** Fields
*********/
/// <summary>SMAPI's core content logic.</summary>
private readonly ContentCoordinator ContentCore;
/// <summary>A content manager for this mod which manages files from the mod's folder.</summary>
private readonly ModContentManager ModContentManager;
/// <summary>The friendly mod name for use in errors.</summary>
private readonly string ModName;
/// <summary>A case-insensitive lookup of relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary>
private readonly CaseInsensitivePathCache RelativePathCache;
/// <summary>Simplifies access to private code.</summary>
private readonly Reflector Reflection;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
/// <param name="modFolderPath">The absolute path to the mod folder.</param>
/// <param name="modID">The unique ID of the relevant mod.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param>
/// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="relativePathCache"/>.</param>
/// <param name="reflection">Simplifies access to private code.</param>
public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache, Reflector reflection)
: base(modID)
{
string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
this.ContentCore = contentCore;
this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager);
this.ModName = modName;
this.RelativePathCache = relativePathCache;
this.Reflection = reflection;
}
/// <inheritdoc />
public T Load<T>(string relativePath)
where T : notnull
{
relativePath = this.RelativePathCache.GetAssetName(relativePath);
IAssetName assetName = this.ContentCore.ParseAssetName(relativePath, allowLocales: false);
try
{
return this.ModContentManager.LoadExact<T>(assetName, useCache: false);
}
catch (Exception ex) when (ex is not SContentLoadException)
{
throw new SContentLoadException($"{this.ModName} failed loading content asset '{relativePath}' from its mod folder.", ex);
}
}
/// <inheritdoc />
public IAssetName GetInternalAssetName(string relativePath)
{
relativePath = this.RelativePathCache.GetAssetName(relativePath);
return this.ModContentManager.GetInternalAssetKey(relativePath);
}
/// <inheritdoc />
public IAssetData GetPatchHelper<T>(T data, string? relativePath = null)
where T : notnull
{
if (data == null)
throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
relativePath = relativePath != null
? this.RelativePathCache.GetAssetName(relativePath)
: $"temp/{Guid.NewGuid():N}";
return new AssetDataForObject(
locale: this.ContentCore.GetLocale(),
assetName: this.ContentCore.ParseAssetName(relativePath, allowLocales: false),
data: data,
getNormalizedPath: key => this.ContentCore.ParseAssetName(key, allowLocales: false).Name,
reflection: this.Reflection
);
}
}
}
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