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using System;
using System.IO;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Input;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <summary>Provides simplified APIs for writing mods.</summary>
internal class ModHelper : BaseHelper, IModHelper, IDisposable
{
/*********
** Accessors
*********/
/// <inheritdoc />
public string DirectoryPath { get; }
/// <inheritdoc />
public IModEvents Events { get; }
/// <inheritdoc />
public IContentHelper Content { get; }
/// <inheritdoc />
public IContentPackHelper ContentPacks { get; }
/// <inheritdoc />
public IDataHelper Data { get; }
/// <inheritdoc />
public IInputHelper Input { get; }
/// <inheritdoc />
public IReflectionHelper Reflection { get; }
/// <inheritdoc />
public IModRegistry ModRegistry { get; }
/// <inheritdoc />
public ICommandHelper ConsoleCommands { get; }
/// <inheritdoc />
public IMultiplayerHelper Multiplayer { get; }
/// <inheritdoc />
public ITranslationHelper Translation { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="modID">The mod's unique ID.</param>
/// <param name="modDirectory">The full path to the mod's folder.</param>
/// <param name="inputState">Manages the game's input state.</param>
/// <param name="events">Manages access to events raised by SMAPI.</param>
/// <param name="contentHelper">An API for loading content assets.</param>
/// <param name="contentPackHelper">An API for managing content packs.</param>
/// <param name="commandHelper">An API for managing console commands.</param>
/// <param name="dataHelper">An API for reading and writing persistent mod data.</param>
/// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
/// <param name="reflectionHelper">An API for accessing private game code.</param>
/// <param name="multiplayer">Provides multiplayer utilities.</param>
/// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
public ModHelper(string modID, string modDirectory, SInputState inputState, IModEvents events, IContentHelper contentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper)
: base(modID)
{
// validate directory
if (string.IsNullOrWhiteSpace(modDirectory))
throw new ArgumentNullException(nameof(modDirectory));
if (!Directory.Exists(modDirectory))
throw new InvalidOperationException("The specified mod directory does not exist.");
// initialize
this.DirectoryPath = modDirectory;
this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
this.Data = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
this.Input = new InputHelper(modID, inputState);
this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
this.Multiplayer = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer));
this.Translation = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
this.Events = events;
}
/****
** Mod config file
****/
/// <inheritdoc />
public TConfig ReadConfig<TConfig>()
where TConfig : class, new()
{
TConfig config = this.Data.ReadJsonFile<TConfig>("config.json") ?? new TConfig();
this.WriteConfig(config); // create file or fill in missing fields
return config;
}
/// <inheritdoc />
public void WriteConfig<TConfig>(TConfig config)
where TConfig : class, new()
{
this.Data.WriteJsonFile("config.json", config);
}
/****
** Disposal
****/
/// <inheritdoc />
public void Dispose()
{
// nothing to dispose yet
}
}
}
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