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using System.Collections.Generic;
using Mono.Cecil;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary>
internal class AssemblyDefinitionResolver : DefaultAssemblyResolver
{
/*********
** Fields
*********/
/// <summary>The known assemblies.</summary>
private readonly IDictionary<string, AssemblyDefinition> Lookup = new Dictionary<string, AssemblyDefinition>();
/*********
** Public methods
*********/
/// <summary>Add known assemblies to the resolver.</summary>
/// <param name="assemblies">The known assemblies.</param>
public void Add(params AssemblyDefinition[] assemblies)
{
foreach (AssemblyDefinition assembly in assemblies)
this.AddWithExplicitNames(assembly, assembly.Name.Name, assembly.Name.FullName);
}
/// <summary>Add a known assembly to the resolver with the given names. This overrides the assembly names that would normally be assigned.</summary>
/// <param name="assembly">The assembly to add.</param>
/// <param name="names">The assembly names for which it should be returned.</param>
public void AddWithExplicitNames(AssemblyDefinition assembly, params string[] names)
{
this.RegisterAssembly(assembly);
foreach (string name in names)
this.Lookup[name] = assembly;
}
/// <summary>Resolve an assembly reference.</summary>
/// <param name="name">The assembly name.</param>
/// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception>
public override AssemblyDefinition Resolve(AssemblyNameReference name)
{
return this.ResolveName(name.Name) ?? base.Resolve(name);
}
/// <summary>Resolve an assembly reference.</summary>
/// <param name="name">The assembly name.</param>
/// <param name="parameters">The assembly reader parameters.</param>
/// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception>
public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
{
return this.ResolveName(name.Name) ?? base.Resolve(name, parameters);
}
/*********
** Private methods
*********/
/// <summary>Resolve a known assembly definition based on its short or full name.</summary>
/// <param name="name">The assembly's short or full name.</param>
private AssemblyDefinition? ResolveName(string name)
{
return this.Lookup.TryGetValue(name, out AssemblyDefinition? match)
? match
: null;
}
}
}
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