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path: root/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs
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#nullable disable

namespace StardewModdingAPI.Framework.ModLoading
{
    /// <summary>Indicates the result of an assembly load.</summary>
    internal enum AssemblyLoadStatus
    {
        /// <summary>The assembly was loaded successfully.</summary>
        Okay = 1,

        /// <summary>The assembly could not be loaded.</summary>
        Failed = 2,

        /// <summary>The assembly is already loaded.</summary>
        AlreadyLoaded = 3
    }
}