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#nullable disable
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Indicates the result of an assembly load.</summary>
internal enum AssemblyLoadStatus
{
/// <summary>The assembly was loaded successfully.</summary>
Okay = 1,
/// <summary>The assembly could not be loaded.</summary>
Failed = 2,
/// <summary>The assembly is already loaded.</summary>
AlreadyLoaded = 3
}
}
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