summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
blob: a6756e0e7d7ac36dabd80e51b4fcd3c383629a43 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.ModLoading.Framework;
using StardewModdingAPI.Framework.ModLoading.Symbols;
using StardewModdingAPI.Metadata;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Utilities;

namespace StardewModdingAPI.Framework.ModLoading
{
    /// <summary>Preprocesses and loads mod assemblies.</summary>
    internal class AssemblyLoader : IDisposable
    {
        /*********
        ** Fields
        *********/
        /// <summary>Encapsulates monitoring and logging.</summary>
        private readonly IMonitor Monitor;

        /// <summary>Whether to detect paranoid mode issues.</summary>
        private readonly bool ParanoidMode;

        /// <summary>Metadata for mapping assemblies to the current platform.</summary>
        private readonly PlatformAssemblyMap AssemblyMap;

        /// <summary>A type => assembly lookup for types which should be rewritten.</summary>
        private readonly IDictionary<string, Assembly> TypeAssemblies;

        /// <summary>A minimal assembly definition resolver which resolves references to known loaded assemblies.</summary>
        private readonly AssemblyDefinitionResolver AssemblyDefinitionResolver;

        /// <summary>Provides assembly symbol readers for Mono.Cecil.</summary>
        private readonly SymbolReaderProvider SymbolReaderProvider = new();

        /// <summary>Provides assembly symbol writers for Mono.Cecil.</summary>
        private readonly SymbolWriterProvider SymbolWriterProvider = new();

        /// <summary>The objects to dispose as part of this instance.</summary>
        private readonly HashSet<IDisposable> Disposables = new();

        /// <summary>Whether to rewrite mods for compatibility.</summary>
        private readonly bool RewriteMods;


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="targetPlatform">The current game platform.</param>
        /// <param name="monitor">Encapsulates monitoring and logging.</param>
        /// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
        /// <param name="rewriteMods">Whether to rewrite mods for compatibility.</param>
        public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode, bool rewriteMods)
        {
            this.Monitor = monitor;
            this.ParanoidMode = paranoidMode;
            this.RewriteMods = rewriteMods;
            this.AssemblyMap = this.TrackForDisposal(Constants.GetAssemblyMap(targetPlatform));

            // init resolver
            this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
            Constants.ConfigureAssemblyResolver(this.AssemblyDefinitionResolver);

            // generate type => assembly lookup for types which should be rewritten
            this.TypeAssemblies = new Dictionary<string, Assembly>();
            foreach (Assembly assembly in this.AssemblyMap.Targets)
            {
                ModuleDefinition module = this.AssemblyMap.TargetModules[assembly];
                foreach (TypeDefinition type in module.GetTypes())
                {
                    if (!type.IsPublic)
                        continue; // no need to rewrite
                    if (type.Namespace.Contains("<"))
                        continue; // ignore assembly metadata
                    this.TypeAssemblies[type.FullName] = assembly;
                }
            }
        }

        /// <summary>Preprocess and load an assembly.</summary>
        /// <param name="mod">The mod for which the assembly is being loaded.</param>
        /// <param name="assemblyFile">The assembly file.</param>
        /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param>
        /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
        /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception>
        public Assembly Load(IModMetadata mod, FileInfo assemblyFile, bool assumeCompatible)
        {
            // get referenced local assemblies
            AssemblyParseResult[] assemblies;
            {
                HashSet<string> visitedAssemblyNames = new HashSet<string>( // don't try loading assemblies that are already loaded
                    from assembly in AppDomain.CurrentDomain.GetAssemblies()
                    let name = assembly.GetName().Name
                    where name != null
                    select name
                );
                assemblies = this.GetReferencedLocalAssemblies(assemblyFile, visitedAssemblyNames, this.AssemblyDefinitionResolver).ToArray();
            }

            // validate load
            if (!assemblies.Any() || assemblies[0].Status == AssemblyLoadStatus.Failed)
            {
                throw new SAssemblyLoadFailedException(!assemblyFile.Exists
                    ? $"Could not load '{assemblyFile.FullName}' because it doesn't exist."
                    : $"Could not load '{assemblyFile.FullName}'."
                );
            }
            if (assemblies.Last().Status == AssemblyLoadStatus.AlreadyLoaded) // mod assembly is last in dependency order
                throw new SAssemblyLoadFailedException($"Could not load '{assemblyFile.FullName}' because it was already loaded. Do you have two copies of this mod?");

            // rewrite & load assemblies in leaf-to-root order
            bool oneAssembly = assemblies.Length == 1;
            Assembly? lastAssembly = null;
            HashSet<string> loggedMessages = new HashSet<string>();
            foreach (AssemblyParseResult assembly in assemblies)
            {
                if (!assembly.HasDefinition)
                    continue;

                // rewrite assembly
                bool changed = this.RewriteAssembly(mod, assembly.Definition, loggedMessages, logPrefix: "      ");

                // detect broken assembly reference
                foreach (AssemblyNameReference reference in assembly.Definition.MainModule.AssemblyReferences)
                {
                    if (!reference.Name.StartsWith("System.") && !this.IsAssemblyLoaded(reference))
                    {
                        this.Monitor.LogOnce(loggedMessages, $"      Broken code in {assembly.File.Name}: reference to missing assembly '{reference.FullName}'.");
                        if (!assumeCompatible)
                            throw new IncompatibleInstructionException($"Found a reference to missing assembly '{reference.FullName}' while loading assembly {assembly.File.Name}.");
                        mod.SetWarning(ModWarning.BrokenCodeLoaded);
                        break;
                    }
                }

                // load assembly
                if (changed)
                {
                    if (!oneAssembly)
                        this.Monitor.Log($"      Loading {assembly.File.Name} (rewritten)...");

                    // load assembly
                    using MemoryStream outAssemblyStream = new();
                    using MemoryStream outSymbolStream = new();
                    assembly.Definition.Write(outAssemblyStream, new WriterParameters { WriteSymbols = true, SymbolStream = outSymbolStream, SymbolWriterProvider = this.SymbolWriterProvider });
                    byte[] bytes = outAssemblyStream.ToArray();
                    lastAssembly = Assembly.Load(bytes, outSymbolStream.ToArray());
                }
                else
                {
                    if (!oneAssembly)
                        this.Monitor.Log($"      Loading {assembly.File.Name}...");
                    lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName);
                }

                // track loaded assembly for definition resolution
                this.AssemblyDefinitionResolver.Add(assembly.Definition);
            }

            // throw if incompatibilities detected
            if (!assumeCompatible && mod.Warnings.HasFlag(ModWarning.BrokenCodeLoaded))
                throw new IncompatibleInstructionException();

            // last assembly loaded is the root
            return lastAssembly!;
        }

        /// <summary>Get whether an assembly is loaded.</summary>
        /// <param name="reference">The assembly name reference.</param>
        public bool IsAssemblyLoaded(AssemblyNameReference reference)
        {
            try
            {
                _ = this.AssemblyDefinitionResolver.Resolve(reference);
                return true;
            }
            catch (AssemblyResolutionException)
            {
                return false;
            }
        }

        /// <summary>Resolve an assembly by its name.</summary>
        /// <param name="name">The assembly name.</param>
        /// <remarks>
        /// This implementation returns the first loaded assembly which matches the short form of
        /// the assembly name, to resolve assembly resolution issues when rewriting
        /// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>,
        /// the implicit assumption is that loading the exact assembly failed.
        /// </remarks>
        public static Assembly? ResolveAssembly(string name)
        {
            string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
            return AppDomain.CurrentDomain
                .GetAssemblies()
                .FirstOrDefault(p => p.GetName().Name == shortName);
        }

        /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
        public void Dispose()
        {
            foreach (IDisposable instance in this.Disposables)
                instance.Dispose();
        }


        /*********
        ** Private methods
        *********/
        /// <summary>Track an object for disposal as part of the assembly loader.</summary>
        /// <typeparam name="T">The instance type.</typeparam>
        /// <param name="instance">The disposable instance.</param>
        private T TrackForDisposal<T>(T instance)
            where T : IDisposable
        {
            this.Disposables.Add(instance);
            return instance;
        }

        /****
        ** Assembly parsing
        ****/
        /// <summary>Get a list of referenced local assemblies starting from the mod assembly, ordered from leaf to root.</summary>
        /// <param name="file">The assembly file to load.</param>
        /// <param name="visitedAssemblyNames">The assembly names that should be skipped.</param>
        /// <param name="assemblyResolver">A resolver which resolves references to known assemblies.</param>
        /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
        private IEnumerable<AssemblyParseResult> GetReferencedLocalAssemblies(FileInfo file, HashSet<string> visitedAssemblyNames, IAssemblyResolver assemblyResolver)
        {
            // validate
            if (file.Directory == null)
                throw new InvalidOperationException($"Could not get directory from file path '{file.FullName}'.");
            if (!file.Exists)
                yield break; // not a local assembly

            // read assembly
            AssemblyDefinition assembly;
            {
                byte[] assemblyBytes = File.ReadAllBytes(file.FullName);
                Stream readStream = this.TrackForDisposal(new MemoryStream(assemblyBytes));

                try
                {
                    // read assembly with symbols
                    FileInfo symbolsFile = new(Path.Combine(Path.GetDirectoryName(file.FullName)!, Path.GetFileNameWithoutExtension(file.FullName)) + ".pdb");
                    if (symbolsFile.Exists)
                        this.SymbolReaderProvider.TryAddSymbolData(file.Name, () => this.TrackForDisposal(symbolsFile.OpenRead()));
                    assembly = this.TrackForDisposal(AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Immediate) { AssemblyResolver = assemblyResolver, InMemory = true, ReadSymbols = true, SymbolReaderProvider = this.SymbolReaderProvider }));
                }
                catch (SymbolsNotMatchingException ex)
                {
                    // read assembly without symbols
                    this.Monitor.Log($"      Failed loading PDB for '{file.Name}'. Technical details:\n{ex}");
                    readStream.Position = 0;
                    assembly = this.TrackForDisposal(AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Immediate) { AssemblyResolver = assemblyResolver, InMemory = true }));
                }
            }

            // skip if already visited
            if (visitedAssemblyNames.Contains(assembly.Name.Name))
            {
                yield return new AssemblyParseResult(file, null, AssemblyLoadStatus.AlreadyLoaded);
                yield break;
            }
            visitedAssemblyNames.Add(assembly.Name.Name);

            // yield referenced assemblies
            foreach (AssemblyNameReference dependency in assembly.MainModule.AssemblyReferences)
            {
                FileInfo dependencyFile = new(Path.Combine(file.Directory.FullName, $"{dependency.Name}.dll"));
                foreach (AssemblyParseResult result in this.GetReferencedLocalAssemblies(dependencyFile, visitedAssemblyNames, assemblyResolver))
                    yield return result;
            }

            // yield assembly
            yield return new AssemblyParseResult(file, assembly, AssemblyLoadStatus.Okay);
        }

        /****
        ** Assembly rewriting
        ****/
        /// <summary>Rewrite the types referenced by an assembly.</summary>
        /// <param name="mod">The mod for which the assembly is being loaded.</param>
        /// <param name="assembly">The assembly to rewrite.</param>
        /// <param name="loggedMessages">The messages that have already been logged for this mod.</param>
        /// <param name="logPrefix">A string to prefix to log messages.</param>
        /// <returns>Returns whether the assembly was modified.</returns>
        /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception>
        private bool RewriteAssembly(IModMetadata mod, AssemblyDefinition assembly, HashSet<string> loggedMessages, string logPrefix)
        {
            ModuleDefinition module = assembly.MainModule;
            string filename = $"{assembly.Name.Name}.dll";

            // swap assembly references if needed (e.g. XNA => MonoGame)
            bool platformChanged = false;
            if (this.RewriteMods)
            {
                for (int i = 0; i < module.AssemblyReferences.Count; i++)
                {
                    // remove old assembly reference
                    if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name))
                    {
                        platformChanged = true;
                        module.AssemblyReferences.RemoveAt(i);
                        i--;
                        this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} for OS...");
                    }
                }
                if (platformChanged)
                {
                    // add target assembly references
                    foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values)
                        module.AssemblyReferences.Add(target);

                    // rewrite type scopes to use target assemblies
                    IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName);
                    foreach (TypeReference type in typeReferences)
                        this.ChangeTypeScope(type);

                    // rewrite types using custom attributes
                    foreach (TypeDefinition type in module.GetTypes())
                    {
                        foreach (CustomAttribute attr in type.CustomAttributes)
                        {
                            foreach (CustomAttributeArgument conField in attr.ConstructorArguments)
                            {
                                if (conField.Value is TypeReference typeRef)
                                    this.ChangeTypeScope(typeRef);
                            }
                        }
                    }
                }
            }

            // find or rewrite code
            IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode, platformChanged, this.RewriteMods).ToArray();
            RecursiveRewriter rewriter = new(
                module: module,
                rewriteModule: curModule =>
                {
                    bool rewritten = false;
                    foreach (IInstructionHandler handler in handlers)
                        rewritten |= handler.Handle(curModule);
                    return rewritten;
                },
                rewriteType: (type, replaceWith) =>
                {
                    bool rewritten = false;
                    foreach (IInstructionHandler handler in handlers)
                        rewritten |= handler.Handle(module, type, replaceWith);
                    return rewritten;
                },
                rewriteInstruction: (ref Instruction instruction, ILProcessor cil) =>
                {
                    bool rewritten = false;
                    foreach (IInstructionHandler handler in handlers)
                        rewritten |= handler.Handle(module, cil, instruction);
                    return rewritten;
                }
            );
            bool anyRewritten = rewriter.RewriteModule();

            // handle rewrite flags
            foreach (IInstructionHandler handler in handlers)
            {
                foreach (var flag in handler.Flags)
                    this.ProcessInstructionHandleResult(mod, handler, flag, loggedMessages, logPrefix, filename);
            }

            return platformChanged || anyRewritten;
        }

        /// <summary>Process the result from an instruction handler.</summary>
        /// <param name="mod">The mod being analyzed.</param>
        /// <param name="handler">The instruction handler.</param>
        /// <param name="result">The result returned by the handler.</param>
        /// <param name="loggedMessages">The messages already logged for the current mod.</param>
        /// <param name="logPrefix">A string to prefix to log messages.</param>
        /// <param name="filename">The assembly filename for log messages.</param>
        private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet<string> loggedMessages, string logPrefix, string filename)
        {
            // get message template
            // ($phrase is replaced with the noun phrase or messages)
            string? template = null;
            switch (result)
            {
                case InstructionHandleResult.Rewritten:
                    template = $"{logPrefix}Rewrote {filename} to fix $phrase...";
                    break;

                case InstructionHandleResult.NotCompatible:
                    template = $"{logPrefix}Broken code in {filename}: $phrase.";
                    mod.SetWarning(ModWarning.BrokenCodeLoaded);
                    break;

                case InstructionHandleResult.DetectedGamePatch:
                    template = $"{logPrefix}Detected game patcher in assembly {filename}."; // no need for phrase, which would confusingly be 'Harmony 1.x' here
                    mod.SetWarning(ModWarning.PatchesGame);
                    break;

                case InstructionHandleResult.DetectedSaveSerializer:
                    template = $"{logPrefix}Detected possible save serializer change ($phrase) in assembly {filename}.";
                    mod.SetWarning(ModWarning.ChangesSaveSerializer);
                    break;

                case InstructionHandleResult.DetectedUnvalidatedUpdateTick:
                    template = $"{logPrefix}Detected reference to $phrase in assembly {filename}.";
                    mod.SetWarning(ModWarning.UsesUnvalidatedUpdateTick);
                    break;

                case InstructionHandleResult.DetectedDynamic:
                    template = $"{logPrefix}Detected 'dynamic' keyword ($phrase) in assembly {filename}.";
                    mod.SetWarning(ModWarning.UsesDynamic);
                    break;

                case InstructionHandleResult.DetectedConsoleAccess:
                    template = $"{logPrefix}Detected direct console access ($phrase) in assembly {filename}.";
                    mod.SetWarning(ModWarning.AccessesConsole);
                    break;

                case InstructionHandleResult.DetectedFilesystemAccess:
                    template = $"{logPrefix}Detected filesystem access ($phrase) in assembly {filename}.";
                    mod.SetWarning(ModWarning.AccessesFilesystem);
                    break;

                case InstructionHandleResult.DetectedShellAccess:
                    template = $"{logPrefix}Detected shell or process access ($phrase) in assembly {filename}.";
                    mod.SetWarning(ModWarning.AccessesShell);
                    break;

                case InstructionHandleResult.None:
                    break;

                default:
                    throw new NotSupportedException($"Unrecognized instruction handler result '{result}'.");
            }
            if (template == null)
                return;

            // format messages
            string phrase = handler.Phrases.Any()
                ? string.Join(", ", handler.Phrases)
                : handler.DefaultPhrase;
            this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", phrase));
        }

        /// <summary>Get the correct reference to use for compatibility with the current platform.</summary>
        /// <param name="type">The type reference to rewrite.</param>
        private void ChangeTypeScope(TypeReference? type)
        {
            // check skip conditions
            if (type == null || type.FullName.StartsWith("System."))
                return;

            // get assembly
            if (!this.TypeAssemblies.TryGetValue(type.FullName, out Assembly? assembly))
                return;

            // replace scope
            AssemblyNameReference assemblyRef = this.AssemblyMap.TargetReferences[assembly];
            type.Scope = assemblyRef;
        }
    }
}