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using System;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>An exception raised when an incompatible instruction is found while loading a mod assembly.</summary>
internal class IncompatibleInstructionException : Exception
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase which describes the incompatible instruction that was found.</summary>
public string NounPhrase { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="nounPhrase">A brief noun phrase which describes the incompatible instruction that was found.</param>
public IncompatibleInstructionException(string nounPhrase)
: base($"Found an incompatible CIL instruction ({nounPhrase}).")
{
this.NounPhrase = nounPhrase;
}
/// <summary>Construct an instance.</summary>
/// <param name="nounPhrase">A brief noun phrase which describes the incompatible instruction that was found.</param>
/// <param name="message">A message which describes the error.</param>
public IncompatibleInstructionException(string nounPhrase, string message)
: base(message)
{
this.NounPhrase = nounPhrase;
}
}
}
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