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using System;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary>
internal class InvalidModStateException : Exception
{
/// <summary>Construct an instance.</summary>
/// <param name="message">The error message.</param>
/// <param name="ex">The underlying exception, if any.</param>
public InvalidModStateException(string message, Exception? ex = null)
: base(message, ex) { }
}
}
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