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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Serialisation.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Finds and processes mod metadata.</summary>
internal class ModResolver
{
/*********
** Public methods
*********/
/// <summary>Get manifest metadata for each folder in the given root path.</summary>
/// <param name="toolkit">The mod toolkit.</param>
/// <param name="rootPath">The root path to search for mods.</param>
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
/// <returns>Returns the manifests by relative folder.</returns>
public IEnumerable<IModMetadata> ReadManifests(ModToolkit toolkit, string rootPath, ModDatabase modDatabase)
{
foreach (ModFolder folder in toolkit.GetModFolders(rootPath))
{
Manifest manifest = folder.Manifest;
// parse internal data record (if any)
ModDataRecordVersionedFields dataRecord = modDatabase.Get(manifest?.UniqueID)?.GetVersionedFields(manifest);
// apply defaults
if (manifest != null && dataRecord != null)
{
if (dataRecord.UpdateKey != null)
manifest.UpdateKeys = new[] { dataRecord.UpdateKey };
}
// build metadata
ModMetadataStatus status = folder.ManifestParseError == null || !folder.ShouldBeLoaded
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
string relativePath = PathUtilities.GetRelativePath(rootPath, folder.Directory.FullName);
yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: !folder.ShouldBeLoaded)
.SetStatus(status, !folder.ShouldBeLoaded ? "disabled by dot convention" : folder.ManifestParseError);
}
}
/// <summary>Validate manifest metadata.</summary>
/// <param name="mods">The mod manifests to validate.</param>
/// <param name="apiVersion">The current SMAPI version.</param>
/// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param>
public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string> getUpdateUrl)
{
mods = mods.ToArray();
// validate each manifest
foreach (IModMetadata mod in mods)
{
// skip if already failed
if (mod.Status == ModMetadataStatus.Failed)
continue;
// validate compatibility from internal data
switch (mod.DataRecord?.Status)
{
case ModStatus.Obsolete:
mod.SetStatus(ModMetadataStatus.Failed, $"it's obsolete: {mod.DataRecord.StatusReasonPhrase}");
continue;
case ModStatus.AssumeBroken:
{
// get reason
string reasonPhrase = mod.DataRecord.StatusReasonPhrase ?? "it's no longer compatible";
// get update URLs
List<string> updateUrls = new List<string>();
foreach (string key in mod.Manifest.UpdateKeys ?? new string[0])
{
string url = getUpdateUrl(key);
if (url != null)
updateUrls.Add(url);
}
if (mod.DataRecord.AlternativeUrl != null)
updateUrls.Add(mod.DataRecord.AlternativeUrl);
// default update URL
updateUrls.Add("https://mods.smapi.io");
// build error
string error = $"{reasonPhrase}. Please check for a ";
if (mod.DataRecord.StatusUpperVersion == null || mod.Manifest.Version.Equals(mod.DataRecord.StatusUpperVersion))
error += "newer version";
else
error += $"version newer than {mod.DataRecord.StatusUpperVersion}";
error += " at " + string.Join(" or ", updateUrls);
mod.SetStatus(ModMetadataStatus.Failed, error);
}
continue;
}
// validate SMAPI version
if (mod.Manifest.MinimumApiVersion?.IsNewerThan(apiVersion) == true)
{
mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {mod.Manifest.MinimumApiVersion} or later. Please update SMAPI to the latest version to use this mod.");
continue;
}
// validate DLL / content pack fields
{
bool hasDll = !string.IsNullOrWhiteSpace(mod.Manifest.EntryDll);
bool isContentPack = mod.Manifest.ContentPackFor != null;
// validate field presence
if (!hasDll && !isContentPack)
{
mod.SetStatus(ModMetadataStatus.Failed, $"its manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.");
continue;
}
if (hasDll && isContentPack)
{
mod.SetStatus(ModMetadataStatus.Failed, $"its manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive.");
continue;
}
// validate DLL
if (hasDll)
{
// invalid filename format
if (mod.Manifest.EntryDll.Intersect(Path.GetInvalidFileNameChars()).Any())
{
mod.SetStatus(ModMetadataStatus.Failed, $"its manifest has invalid filename '{mod.Manifest.EntryDll}' for the EntryDLL field.");
continue;
}
// invalid path
if (!File.Exists(Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll)))
{
mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
continue;
}
// invalid capitalisation
string actualFilename = new DirectoryInfo(mod.DirectoryPath).GetFiles(mod.Manifest.EntryDll).FirstOrDefault()?.Name;
if (actualFilename != mod.Manifest.EntryDll)
{
#if SMAPI_3_0_STRICT
mod.SetStatus(ModMetadataStatus.Failed, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalisation '{actualFilename}'. The capitalisation must match for crossplatform compatibility.");
continue;
#else
SCore.DeprecationManager.Warn(mod.DisplayName, $"{nameof(IManifest.EntryDll)} value with case-insensitive capitalisation", "2.11", DeprecationLevel.PendingRemoval);
#endif
}
}
// validate content pack
else
{
// invalid content pack ID
if (string.IsNullOrWhiteSpace(mod.Manifest.ContentPackFor.UniqueID))
{
mod.SetStatus(ModMetadataStatus.Failed, $"its manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.");
continue;
}
}
}
// validate required fields
{
List<string> missingFields = new List<string>(3);
if (string.IsNullOrWhiteSpace(mod.Manifest.Name))
missingFields.Add(nameof(IManifest.Name));
if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0")
missingFields.Add(nameof(IManifest.Version));
if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
missingFields.Add(nameof(IManifest.UniqueID));
if (missingFields.Any())
{
mod.SetStatus(ModMetadataStatus.Failed, $"its manifest is missing required fields ({string.Join(", ", missingFields)}).");
continue;
}
}
// validate ID format
if (!PathUtilities.IsSlug(mod.Manifest.UniqueID))
mod.SetStatus(ModMetadataStatus.Failed, "its manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).");
}
// validate IDs are unique
{
var duplicatesByID = mods
.GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase)
.Where(p => p.Count() > 1);
foreach (var group in duplicatesByID)
{
foreach (IModMetadata mod in group)
{
if (mod.Status == ModMetadataStatus.Failed)
continue; // don't replace metadata error
mod.SetStatus(ModMetadataStatus.Failed, $"you have multiple copies of this mod installed ({string.Join(", ", group.Select(p => p.RelativeDirectoryPath).OrderBy(p => p))}).");
}
}
}
}
/// <summary>Sort the given mods by the order they should be loaded.</summary>
/// <param name="mods">The mods to process.</param>
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, ModDatabase modDatabase)
{
// initialise metadata
mods = mods.ToArray();
var sortedMods = new Stack<IModMetadata>();
var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued);
// handle failed mods
foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed))
{
states[mod] = ModDependencyStatus.Failed;
sortedMods.Push(mod);
}
// sort mods
foreach (IModMetadata mod in mods)
this.ProcessDependencies(mods.ToArray(), modDatabase, mod, states, sortedMods, new List<IModMetadata>());
return sortedMods.Reverse();
}
/*********
** Private methods
*********/
/// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <param name="mods">The full list of mods being validated.</param>
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
/// <param name="mod">The mod whose dependencies to process.</param>
/// <param name="states">The dependency state for each mod.</param>
/// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
/// <param name="currentChain">The current change of mod dependencies.</param>
/// <returns>Returns the mod dependency status.</returns>
private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, ModDatabase modDatabase, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain)
{
// check if already visited
switch (states[mod])
{
// already sorted or failed
case ModDependencyStatus.Sorted:
case ModDependencyStatus.Failed:
return states[mod];
// dependency loop
case ModDependencyStatus.Checking:
// This should never happen. The higher-level mod checks if the dependency is
// already being checked, so it can fail without visiting a mod twice. If this
// case is hit, that logic didn't catch the dependency loop for some reason.
throw new InvalidModStateException($"A dependency loop was not caught by the calling iteration ({string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {mod.DisplayName})).");
// not visited yet, start processing
case ModDependencyStatus.Queued:
break;
// sanity check
default:
throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
}
// collect dependencies
ModDependency[] dependencies = this.GetDependenciesFrom(mod.Manifest, mods).ToArray();
// mark sorted if no dependencies
if (!dependencies.Any())
{
sortedMods.Push(mod);
return states[mod] = ModDependencyStatus.Sorted;
}
// mark failed if missing dependencies
{
string[] failedModNames = (
from entry in dependencies
where entry.IsRequired && entry.Mod == null
let displayName = modDatabase.Get(entry.ID)?.DisplayName ?? entry.ID
let modUrl = modDatabase.GetModPageUrlFor(entry.ID)
orderby displayName
select modUrl != null
? $"{displayName}: {modUrl}"
: displayName
).ToArray();
if (failedModNames.Any())
{
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedModNames)}).");
return states[mod] = ModDependencyStatus.Failed;
}
}
// dependency min version not met, mark failed
{
string[] failedLabels =
(
from entry in dependencies
where entry.Mod != null && entry.MinVersion != null && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version)
select $"{entry.Mod.DisplayName} (needs {entry.MinVersion} or later)"
)
.ToArray();
if (failedLabels.Any())
{
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, $"it needs newer versions of some mods: {string.Join(", ", failedLabels)}.");
return states[mod] = ModDependencyStatus.Failed;
}
}
// process dependencies
{
states[mod] = ModDependencyStatus.Checking;
// recursively sort dependencies
foreach (var dependency in dependencies)
{
IModMetadata requiredMod = dependency.Mod;
var subchain = new List<IModMetadata>(currentChain) { mod };
// ignore missing optional dependency
if (!dependency.IsRequired && requiredMod == null)
continue;
// detect dependency loop
if (states[requiredMod] == ModDependencyStatus.Checking)
{
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, $"its dependencies have a circular reference: {string.Join(" => ", subchain.Select(p => p.DisplayName))} => {requiredMod.DisplayName}).");
return states[mod] = ModDependencyStatus.Failed;
}
// recursively process each dependency
var substatus = this.ProcessDependencies(mods, modDatabase, requiredMod, states, sortedMods, subchain);
switch (substatus)
{
// sorted successfully
case ModDependencyStatus.Sorted:
case ModDependencyStatus.Failed when !dependency.IsRequired: // ignore failed optional dependency
break;
// failed, which means this mod can't be loaded either
case ModDependencyStatus.Failed:
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, $"it needs the '{requiredMod.DisplayName}' mod, which couldn't be loaded.");
return states[mod] = ModDependencyStatus.Failed;
// unexpected status
case ModDependencyStatus.Queued:
case ModDependencyStatus.Checking:
throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{substatus}' status.");
// sanity check
default:
throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
}
}
// all requirements sorted successfully
sortedMods.Push(mod);
return states[mod] = ModDependencyStatus.Sorted;
}
}
/// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
/// <param name="rootPath">The root folder path to search.</param>
private IEnumerable<DirectoryInfo> GetModFolders(string rootPath)
{
foreach (string modRootPath in Directory.GetDirectories(rootPath))
{
DirectoryInfo directory = new DirectoryInfo(modRootPath);
// if a folder only contains another folder, check the inner folder instead
while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
directory = directory.GetDirectories().First();
yield return directory;
}
}
/// <summary>Get the dependencies declared in a manifest.</summary>
/// <param name="manifest">The mod manifest.</param>
/// <param name="loadedMods">The loaded mods.</param>
private IEnumerable<ModDependency> GetDependenciesFrom(IManifest manifest, IModMetadata[] loadedMods)
{
IModMetadata FindMod(string id) => loadedMods.FirstOrDefault(m => m.HasID(id));
// yield dependencies
if (manifest.Dependencies != null)
{
foreach (var entry in manifest.Dependencies)
yield return new ModDependency(entry.UniqueID, entry.MinimumVersion, FindMod(entry.UniqueID), entry.IsRequired);
}
// yield content pack parent
if (manifest.ContentPackFor != null)
yield return new ModDependency(manifest.ContentPackFor.UniqueID, manifest.ContentPackFor.MinimumVersion, FindMod(manifest.ContentPackFor.UniqueID), isRequired: true);
}
/*********
** Private models
*********/
/// <summary>Represents a dependency from one mod to another.</summary>
private readonly struct ModDependency
{
/*********
** Accessors
*********/
/// <summary>The unique ID of the required mod.</summary>
public string ID { get; }
/// <summary>The minimum required version (if any).</summary>
public ISemanticVersion MinVersion { get; }
/// <summary>Whether the mod shouldn't be loaded if the dependency isn't available.</summary>
public bool IsRequired { get; }
/// <summary>The loaded mod that fulfills the dependency (if available).</summary>
public IModMetadata Mod { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="id">The unique ID of the required mod.</param>
/// <param name="minVersion">The minimum required version (if any).</param>
/// <param name="mod">The loaded mod that fulfills the dependency (if available).</param>
/// <param name="isRequired">Whether the mod shouldn't be loaded if the dependency isn't available.</param>
public ModDependency(string id, ISemanticVersion minVersion, IModMetadata mod, bool isRequired)
{
this.ID = id;
this.MinVersion = minVersion;
this.Mod = mod;
this.IsRequired = isRequired;
}
}
}
}
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