summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModLoading/ModResolver.cs
blob: 1b1fa04e87012bb0c08eb2eed58f20a8d7999da0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
using StardewModdingAPI.Toolkit.Utilities.PathLookups;

namespace StardewModdingAPI.Framework.ModLoading
{
    /// <summary>Finds and processes mod metadata.</summary>
    internal class ModResolver
    {
        /*********
        ** Public methods
        *********/
        /// <summary>Get manifest metadata for each folder in the given root path.</summary>
        /// <param name="toolkit">The mod toolkit.</param>
        /// <param name="rootPath">The root path to search for mods.</param>
        /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
        /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param>
        /// <returns>Returns the manifests by relative folder.</returns>
        public IEnumerable<IModMetadata> ReadManifests(ModToolkit toolkit, string rootPath, ModDatabase modDatabase, bool useCaseInsensitiveFilePaths)
        {
            foreach (ModFolder folder in toolkit.GetModFolders(rootPath, useCaseInsensitiveFilePaths))
            {
                Manifest? manifest = folder.Manifest;

                // parse internal data record (if any)
                ModDataRecordVersionedFields? dataRecord = modDatabase.Get(manifest?.UniqueID)?.GetVersionedFields(manifest);

                // apply defaults
                if (manifest != null && dataRecord?.UpdateKey is not null)
                    manifest.OverrideUpdateKeys(dataRecord.UpdateKey);

                // build metadata
                bool shouldIgnore = folder.Type == ModType.Ignored;
                ModMetadataStatus status = folder.ManifestParseError == ModParseError.None || shouldIgnore
                    ? ModMetadataStatus.Found
                    : ModMetadataStatus.Failed;

                IModMetadata metadata = new ModMetadata(folder.DisplayName, folder.Directory.FullName, rootPath, manifest, dataRecord, isIgnored: shouldIgnore);
                if (shouldIgnore)
                    metadata.SetStatus(status, ModFailReason.DisabledByDotConvention, "disabled by dot convention");
                else
                    metadata.SetStatus(status, ModFailReason.InvalidManifest, folder.ManifestParseErrorText);

                yield return metadata;
            }
        }

        /// <summary>Validate manifest metadata.</summary>
        /// <param name="mods">The mod manifests to validate.</param>
        /// <param name="apiVersion">The current SMAPI version.</param>
        /// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param>
        /// <param name="getFilePathLookup">Get a file path lookup for the given directory.</param>
        /// <param name="validateFilesExist">Whether to validate that files referenced in the manifest (like <see cref="IManifest.EntryDll"/>) exist on disk. This can be disabled to only validate the manifest itself.</param>
        [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")]
        [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")]
        public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl, Func<string, IFilePathLookup> getFilePathLookup, bool validateFilesExist = true)
        {
            mods = mods.ToArray();

            // validate each manifest
            foreach (IModMetadata mod in mods)
            {
                // skip if already failed
                if (mod.Status == ModMetadataStatus.Failed)
                    continue;

                // validate compatibility from internal data
                switch (mod.DataRecord?.Status)
                {
                    case ModStatus.Obsolete:
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Obsolete, $"it's obsolete: {mod.DataRecord.StatusReasonPhrase}", this.GetTechnicalReasonForStatusOverride(mod));
                        continue;

                    case ModStatus.AssumeBroken:
                        {
                            // get reason
                            string reasonPhrase = mod.DataRecord.StatusReasonPhrase ?? "it's no longer compatible";

                            // get update URLs
                            List<string> updateUrls = new List<string>();
                            foreach (UpdateKey key in mod.GetUpdateKeys(validOnly: true))
                            {
                                string? url = getUpdateUrl(key.ToString());
                                if (url != null)
                                    updateUrls.Add(url);
                            }

                            // default update URL
                            updateUrls.Add("https://smapi.io/mods");

                            // build error
                            string error = $"{reasonPhrase}. Please check for a ";
                            if (mod.DataRecord.StatusUpperVersion == null || mod.Manifest.Version?.Equals(mod.DataRecord.StatusUpperVersion) == true)
                                error += "newer version";
                            else
                                error += $"version newer than {mod.DataRecord.StatusUpperVersion}";
                            error += " at " + string.Join(" or ", updateUrls);

                            mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Incompatible, error, this.GetTechnicalReasonForStatusOverride(mod));
                        }
                        continue;
                }

                // validate SMAPI version
                if (mod.Manifest.MinimumApiVersion?.IsNewerThan(apiVersion) == true)
                {
                    mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Incompatible, $"it needs SMAPI {mod.Manifest.MinimumApiVersion} or later. Please update SMAPI to the latest version to use this mod.");
                    continue;
                }

                // validate DLL / content pack fields
                {
                    bool hasDll = !string.IsNullOrWhiteSpace(mod.Manifest.EntryDll);
                    bool isContentPack = mod.Manifest.ContentPackFor != null;

                    // validate field presence
                    if (!hasDll && !isContentPack)
                    {
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.");
                        continue;
                    }
                    if (hasDll && isContentPack)
                    {
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive.");
                        continue;
                    }

                    // validate DLL
                    if (hasDll)
                    {
                        // invalid filename format
                        if (mod.Manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
                        {
                            mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has invalid filename '{mod.Manifest.EntryDll}' for the EntryDLL field.");
                            continue;
                        }

                        // file doesn't exist
                        if (validateFilesExist)
                        {
                            IFilePathLookup pathLookup = getFilePathLookup(mod.DirectoryPath);
                            string fileName = pathLookup.GetFilePath(mod.Manifest.EntryDll!);
                            if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName)))
                            {
                                mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
                                continue;
                            }
                        }
                    }

                    // validate content pack
                    else
                    {
                        // invalid content pack ID
                        if (string.IsNullOrWhiteSpace(mod.Manifest.ContentPackFor!.UniqueID))
                        {
                            mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.");
                            continue;
                        }
                    }
                }

                // validate required fields
                {
                    List<string> missingFields = new List<string>(3);

                    if (string.IsNullOrWhiteSpace(mod.Manifest.Name))
                        missingFields.Add(nameof(IManifest.Name));
                    if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0.0")
                        missingFields.Add(nameof(IManifest.Version));
                    if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
                        missingFields.Add(nameof(IManifest.UniqueID));

                    if (missingFields.Any())
                    {
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest is missing required fields ({string.Join(", ", missingFields)}).");
                        continue;
                    }
                }

                // validate ID format
                if (!PathUtilities.IsSlug(mod.Manifest.UniqueID))
                    mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, "its manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).");

                // validate dependencies
                foreach (IManifestDependency? dependency in mod.Manifest.Dependencies)
                {
                    // null dependency
                    if (dependency == null)
                    {
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a null entry under {nameof(IManifest.Dependencies)}.");
                        continue;
                    }

                    // missing ID
                    if (string.IsNullOrWhiteSpace(dependency.UniqueID))
                    {
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field.");
                        continue;
                    }

                    // invalid ID
                    if (!PathUtilities.IsSlug(dependency.UniqueID))
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens).");
                }
            }

            // validate IDs are unique
            {
                var duplicatesByID = mods
                    .GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.OrdinalIgnoreCase)
                    .Where(p => p.Count() > 1);
                foreach (var group in duplicatesByID)
                {
                    foreach (IModMetadata mod in group)
                    {
                        if (mod.Status == ModMetadataStatus.Failed)
                            continue; // don't replace metadata error

                        string folderList = string.Join(", ", group.Select(p => p.GetRelativePathWithRoot()).OrderBy(p => p));
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Duplicate, $"you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: {folderList}.");
                    }
                }
            }
        }

        /// <summary>Sort the given mods by the order they should be loaded.</summary>
        /// <param name="mods">The mods to process.</param>
        /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
        public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, ModDatabase modDatabase)
        {
            // initialize metadata
            mods = mods.ToArray();
            var sortedMods = new Stack<IModMetadata>();
            var states = mods.ToDictionary(mod => mod, _ => ModDependencyStatus.Queued);

            // handle failed mods
            foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed))
            {
                states[mod] = ModDependencyStatus.Failed;
                sortedMods.Push(mod);
            }

            // sort mods
            foreach (IModMetadata mod in mods)
                this.ProcessDependencies(mods.ToArray(), modDatabase, mod, states, sortedMods, new List<IModMetadata>());

            return sortedMods.Reverse();
        }


        /*********
        ** Private methods
        *********/
        /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
        /// <param name="mods">The full list of mods being validated.</param>
        /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
        /// <param name="mod">The mod whose dependencies to process.</param>
        /// <param name="states">The dependency state for each mod.</param>
        /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
        /// <param name="currentChain">The current change of mod dependencies.</param>
        /// <returns>Returns the mod dependency status.</returns>
        private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, ModDatabase modDatabase, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain)
        {
            // check if already visited
            switch (states[mod])
            {
                // already sorted or failed
                case ModDependencyStatus.Sorted:
                case ModDependencyStatus.Failed:
                    return states[mod];

                // dependency loop
                case ModDependencyStatus.Checking:
                    // This should never happen. The higher-level mod checks if the dependency is
                    // already being checked, so it can fail without visiting a mod twice. If this
                    // case is hit, that logic didn't catch the dependency loop for some reason.
                    throw new InvalidModStateException($"A dependency loop was not caught by the calling iteration ({string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {mod.DisplayName})).");

                // not visited yet, start processing
                case ModDependencyStatus.Queued:
                    break;

                // sanity check
                default:
                    throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
            }

            // collect dependencies
            ModDependency[] dependencies = this.GetDependenciesFrom(mod.Manifest, mods).ToArray();

            // mark sorted if no dependencies
            if (!dependencies.Any())
            {
                sortedMods.Push(mod);
                return states[mod] = ModDependencyStatus.Sorted;
            }

            // mark failed if missing dependencies
            {
                string[] failedModNames = (
                    from entry in dependencies
                    where entry.IsRequired && entry.Mod == null
                    let displayName = modDatabase.Get(entry.ID)?.DisplayName ?? entry.ID
                    let modUrl = modDatabase.GetModPageUrlFor(entry.ID)
                    orderby displayName
                    select modUrl != null
                        ? $"{displayName}: {modUrl}"
                        : displayName
                ).ToArray();
                if (failedModNames.Any())
                {
                    sortedMods.Push(mod);
                    mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"it requires mods which aren't installed ({string.Join(", ", failedModNames)}).");
                    return states[mod] = ModDependencyStatus.Failed;
                }
            }

            // dependency min version not met, mark failed
            {
                string[] failedLabels =
                    (
                        from entry in dependencies
                        where
                            entry.Mod != null
                            && entry.MinVersion != null
                            && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version)
                        select $"{entry.Mod!.DisplayName} (needs {entry.MinVersion} or later)"
                    )
                    .ToArray();
                if (failedLabels.Any())
                {
                    sortedMods.Push(mod);
                    mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"it needs newer versions of some mods: {string.Join(", ", failedLabels)}.");
                    return states[mod] = ModDependencyStatus.Failed;
                }
            }

            // process dependencies
            {
                states[mod] = ModDependencyStatus.Checking;

                // recursively sort dependencies
                foreach (ModDependency dependency in dependencies)
                {
                    IModMetadata? requiredMod = dependency.Mod;
                    if (requiredMod == null)
                        continue; // missing dependencies are handled earlier

                    // detect dependency loop
                    var subchain = new List<IModMetadata>(currentChain) { mod };
                    if (states[requiredMod] == ModDependencyStatus.Checking)
                    {
                        sortedMods.Push(mod);
                        mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"its dependencies have a circular reference: {string.Join(" => ", subchain.Select(p => p.DisplayName))} => {requiredMod.DisplayName}).");
                        return states[mod] = ModDependencyStatus.Failed;
                    }

                    // recursively process each dependency
                    var subStatus = this.ProcessDependencies(mods, modDatabase, requiredMod, states, sortedMods, subchain);
                    switch (subStatus)
                    {
                        // sorted successfully
                        case ModDependencyStatus.Sorted:
                        case ModDependencyStatus.Failed when !dependency.IsRequired: // ignore failed optional dependency
                            break;

                        // failed, which means this mod can't be loaded either
                        case ModDependencyStatus.Failed:
                            sortedMods.Push(mod);
                            mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"it needs the '{requiredMod.DisplayName}' mod, which couldn't be loaded.");
                            return states[mod] = ModDependencyStatus.Failed;

                        // unexpected status
                        case ModDependencyStatus.Queued:
                        case ModDependencyStatus.Checking:
                            throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{subStatus}' status.");

                        // sanity check
                        default:
                            throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
                    }
                }

                // all requirements sorted successfully
                sortedMods.Push(mod);
                return states[mod] = ModDependencyStatus.Sorted;
            }
        }

        /// <summary>Get the dependencies declared in a manifest.</summary>
        /// <param name="manifest">The mod manifest.</param>
        /// <param name="loadedMods">The loaded mods.</param>
        private IEnumerable<ModDependency> GetDependenciesFrom(IManifest manifest, IModMetadata[] loadedMods)
        {
            IModMetadata? FindMod(string id) => loadedMods.FirstOrDefault(m => m.HasID(id));

            // yield dependencies
            foreach (IManifestDependency entry in manifest.Dependencies)
                yield return new ModDependency(entry.UniqueID, entry.MinimumVersion, FindMod(entry.UniqueID), entry.IsRequired);

            // yield content pack parent
            if (manifest.ContentPackFor != null)
                yield return new ModDependency(manifest.ContentPackFor.UniqueID, manifest.ContentPackFor.MinimumVersion, FindMod(manifest.ContentPackFor.UniqueID), isRequired: true);
        }

        /// <summary>Get a technical message indicating why a mod's compatibility status was overridden, if applicable.</summary>
        /// <param name="mod">The mod metadata.</param>
        private string? GetTechnicalReasonForStatusOverride(IModMetadata mod)
        {
            // get compatibility list record
            ModDataRecordVersionedFields? data = mod.DataRecord;
            if (data == null)
                return null;

            // get status label
            string statusLabel = data.Status switch
            {
                ModStatus.AssumeBroken => "'assume broken'",
                ModStatus.AssumeCompatible => "'assume compatible'",
                ModStatus.Obsolete => "obsolete",
                _ => data.Status.ToString()
            };

            // get reason
            string?[] reasons = new[] { data.StatusReasonPhrase, data.StatusReasonDetails }
                .Where(p => !string.IsNullOrWhiteSpace(p))
                .ToArray();

            // build message
            return
                $"marked {statusLabel} in SMAPI's internal compatibility list for "
                + (data.StatusUpperVersion != null ? $"versions up to {data.StatusUpperVersion}" : "all versions")
                + ": "
                + (reasons.Any() ? string.Join(": ", reasons) : "no reason given")
                + ".";
        }


        /*********
        ** Private models
        *********/
        /// <summary>Represents a dependency from one mod to another.</summary>
        private readonly struct ModDependency
        {
            /*********
            ** Accessors
            *********/
            /// <summary>The unique ID of the required mod.</summary>
            public string ID { get; }

            /// <summary>The minimum required version (if any).</summary>
            public ISemanticVersion? MinVersion { get; }

            /// <summary>Whether the mod shouldn't be loaded if the dependency isn't available.</summary>
            public bool IsRequired { get; }

            /// <summary>The loaded mod that fulfills the dependency (if available).</summary>
            public IModMetadata? Mod { get; }


            /*********
            ** Public methods
            *********/
            /// <summary>Construct an instance.</summary>
            /// <param name="id">The unique ID of the required mod.</param>
            /// <param name="minVersion">The minimum required version (if any).</param>
            /// <param name="mod">The loaded mod that fulfills the dependency (if available).</param>
            /// <param name="isRequired">Whether the mod shouldn't be loaded if the dependency isn't available.</param>
            public ModDependency(string id, ISemanticVersion? minVersion, IModMetadata? mod, bool isRequired)
            {
                this.ID = id;
                this.MinVersion = minVersion;
                this.Mod = mod;
                this.IsRequired = isRequired;
            }
        }
    }
}