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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Maps Harmony 1.x <see cref="AccessTools"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")]
[SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")]
public class AccessToolsFacade
{
/*********
** Public methods
*********/
public static ConstructorInfo DeclaredConstructor(Type type, Type[] parameters = null)
{
// Harmony 1.x matched both static and instance constructors
return
AccessTools.DeclaredConstructor(type, parameters, searchForStatic: false)
?? AccessTools.DeclaredConstructor(type, parameters, searchForStatic: true);
}
public static ConstructorInfo Constructor(Type type, Type[] parameters = null)
{
// Harmony 1.x matched both static and instance constructors
return
AccessTools.Constructor(type, parameters, searchForStatic: false)
?? AccessTools.Constructor(type, parameters, searchForStatic: true);
}
public static List<ConstructorInfo> GetDeclaredConstructors(Type type)
{
// Harmony 1.x matched both static and instance constructors
return
AccessTools.GetDeclaredConstructors(type, searchForStatic: false)
?? AccessTools.GetDeclaredConstructors(type, searchForStatic: true);
}
}
}
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