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using System;
using HarmonyLib;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
using StardewModdingAPI.Framework.ModLoading.RewriteFacades;
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
/// <summary>Detects Harmony references, and rewrites Harmony 1.x assembly references to work with Harmony 2.x.</summary>
internal class HarmonyRewriter : BaseInstructionHandler
{
/*********
** Fields
*********/
/// <summary>Whether any Harmony 1.x types were replaced.</summary>
private bool ReplacedTypes;
/// <summary>Whether to rewrite Harmony 1.x code.</summary>
private readonly bool ShouldRewrite;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public HarmonyRewriter(bool shouldRewrite = true)
: base(defaultPhrase: "Harmony 1.x")
{
this.ShouldRewrite = shouldRewrite;
}
/// <inheritdoc />
public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
{
// detect Harmony
if (type.Scope is not AssemblyNameReference scope || scope.Name != "0Harmony")
return false;
// rewrite Harmony 1.x type to Harmony 2.0 type
if (this.ShouldRewrite && scope.Version.Major == 1)
{
Type targetType = this.GetMappedType(type);
replaceWith(module.ImportReference(targetType));
this.OnChanged();
this.ReplacedTypes = true;
return true;
}
this.MarkFlag(InstructionHandleResult.DetectedGamePatch);
return false;
}
/// <inheritdoc />
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
if (this.ShouldRewrite)
{
// rewrite Harmony 1.x methods to Harmony 2.0
MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
if (this.TryRewriteMethodsToFacade(module, methodRef))
{
this.OnChanged();
return true;
}
// rewrite renamed fields
FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef != null)
{
if (fieldRef.DeclaringType.FullName == "HarmonyLib.HarmonyMethod" && fieldRef.Name == "prioritiy")
{
fieldRef.Name = nameof(HarmonyMethod.priority);
this.OnChanged();
}
}
}
return false;
}
/*********
** Private methods
*********/
/// <summary>Update the mod metadata when any Harmony 1.x code is migrated.</summary>
private void OnChanged()
{
this.MarkRewritten();
this.MarkFlag(InstructionHandleResult.DetectedGamePatch);
}
/// <summary>Rewrite methods to use Harmony facades if needed.</summary>
/// <param name="module">The assembly module containing the method reference.</param>
/// <param name="methodRef">The method reference to map.</param>
private bool TryRewriteMethodsToFacade(ModuleDefinition module, MethodReference? methodRef)
{
if (!this.ReplacedTypes)
return false; // not Harmony (or already using Harmony 2.0)
// get facade type
Type? toType = methodRef?.DeclaringType.FullName switch
{
"HarmonyLib.Harmony" => typeof(HarmonyInstanceFacade),
"HarmonyLib.AccessTools" => typeof(AccessToolsFacade),
"HarmonyLib.HarmonyMethod" => typeof(HarmonyMethodFacade),
_ => null
};
if (toType == null)
return false;
// map if there's a matching method
if (RewriteHelper.HasMatchingSignature(toType, methodRef!))
{
methodRef!.DeclaringType = module.ImportReference(toType);
return true;
}
return false;
}
/// <summary>Get an equivalent Harmony 2.x type.</summary>
/// <param name="type">The Harmony 1.x type.</param>
private Type GetMappedType(TypeReference type)
{
return type.FullName switch
{
"Harmony.HarmonyInstance" => typeof(Harmony),
"Harmony.ILCopying.ExceptionBlock" => typeof(ExceptionBlock),
_ => this.GetMappedTypeByConvention(type)
};
}
/// <summary>Get an equivalent Harmony 2.x type using the convention expected for most types.</summary>
/// <param name="type">The Harmony 1.x type.</param>
private Type GetMappedTypeByConvention(TypeReference type)
{
string fullName = type.FullName.Replace("Harmony.", "HarmonyLib.");
string targetName = typeof(Harmony).AssemblyQualifiedName!.Replace(typeof(Harmony).FullName!, fullName);
return Type.GetType(targetName, throwOnError: true)!;
}
}
}
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