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using System.IO;
using Mono.Cecil;
using Mono.Cecil.Cil;
namespace StardewModdingAPI.Framework.ModLoading.Symbols
{
/// <summary>Provides assembly symbol writers for Mono.Cecil.</summary>
internal class SymbolWriterProvider : ISymbolWriterProvider
{
/*********
** Fields
*********/
/// <summary>The default symbol writer provider.</summary>
private readonly ISymbolWriterProvider DefaultProvider = new DefaultSymbolWriterProvider();
/// <summary>The symbol writer provider for the portable PDB format.</summary>
private readonly ISymbolWriterProvider PortablePdbProvider = new PortablePdbWriterProvider();
/*********
** Public methods
*********/
/// <summary>Get a symbol writer for a given module and assembly path.</summary>
/// <param name="module">The loaded assembly module.</param>
/// <param name="fileName">The assembly name.</param>
public ISymbolWriter GetSymbolWriter(ModuleDefinition module, string fileName)
{
return this.DefaultProvider.GetSymbolWriter(module, fileName);
}
/// <summary>Get a symbol writer for a given module and symbol stream.</summary>
/// <param name="module">The loaded assembly module.</param>
/// <param name="symbolStream">The loaded symbol file stream.</param>
public ISymbolWriter GetSymbolWriter(ModuleDefinition module, Stream symbolStream)
{
// Not implemented in default native pdb writer, so fallback to portable
return this.PortablePdbProvider.GetSymbolWriter(module, symbolStream);
}
}
}
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