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using System.Collections.Generic;
using Newtonsoft.Json;
using StardewModdingAPI.Framework.Serialisation.SmapiConverters;
namespace StardewModdingAPI.Framework.Models
{
/// <summary>A manifest which describes a mod for SMAPI.</summary>
internal class Manifest : IManifest
{
/*********
** Accessors
*********/
/// <summary>The mod name.</summary>
public string Name { get; set; }
/// <summary>A brief description of the mod.</summary>
public string Description { get; set; }
/// <summary>The mod author's name.</summary>
public string Author { get; set; }
/// <summary>The mod version.</summary>
[JsonConverter(typeof(SemanticVersionConverter))]
public ISemanticVersion Version { get; set; }
/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
[JsonConverter(typeof(SemanticVersionConverter))]
public ISemanticVersion MinimumApiVersion { get; set; }
/// <summary>The name of the DLL in the directory that has the <see cref="IMod.Entry"/> method.</summary>
public string EntryDll { get; set; }
/// <summary>The other mods that must be loaded before this mod.</summary>
[JsonConverter(typeof(ManifestDependencyArrayConverter))]
public IManifestDependency[] Dependencies { get; set; }
/// <summary>The namespaced mod IDs to query for updates (like <c>Nexus:541</c>).</summary>
public string[] UpdateKeys { get; set; }
/// <summary>The unique mod ID.</summary>
public string UniqueID { get; set; }
/// <summary>Any manifest fields which didn't match a valid field.</summary>
[JsonExtensionData]
public IDictionary<string, object> ExtraFields { get; set; }
}
}
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