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using StardewModdingAPI.Internal.ConsoleWriting;
namespace StardewModdingAPI.Framework.Models
{
/// <summary>The SMAPI configuration settings.</summary>
internal class SConfig
{
/********
** Accessors
********/
/// <summary>Whether to enable development features.</summary>
public bool DeveloperMode { get; set; }
/// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
public bool CheckForUpdates { get; set; }
/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
public bool ParanoidWarnings { get; set; } =
#if DEBUG
true;
#else
false;
#endif
/// <summary>Whether to show beta versions as valid updates.</summary>
public bool UseBetaChannel { get; set; } = Constants.ApiVersion.IsPrerelease();
/// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
public string GitHubProjectName { get; set; }
/// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
public string WebApiBaseUrl { get; set; }
/// <summary>Whether SMAPI should log more information about the game context.</summary>
public bool VerboseLogging { get; set; }
/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
public bool LogNetworkTraffic { get; set; }
/// <summary>Whether to generate a file in the mods folder with detailed metadata about the detected mods.</summary>
public bool DumpMetadata { get; set; }
/// <summary>The console color scheme to use.</summary>
public MonitorColorScheme ColorScheme { get; set; }
/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
public string[] SuppressUpdateChecks { get; set; }
}
}
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