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using System.Collections.Generic;
using StardewModdingAPI.Framework.ModData;

namespace StardewModdingAPI.Framework.Models
{
    /// <summary>The SMAPI configuration settings.</summary>
    internal class SConfig
    {
        /********
        ** Accessors
        ********/
        /// <summary>Whether to enable development features.</summary>
        public bool DeveloperMode { get; set; }

        /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
        public bool CheckForUpdates { get; set; }

        /// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
        public string GitHubProjectName { get; set; }

        /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
        public string WebApiBaseUrl { get; set; }

        /// <summary>Whether SMAPI should log more information about the game context.</summary>
        public bool VerboseLogging { get; set; }

        /// <summary>Extra metadata about mods.</summary>
        public IDictionary<string, ModDataRecord> ModData { get; set; }
    }
}