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using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Internal.ConsoleWriting;
namespace StardewModdingAPI.Framework.Models
{
/// <summary>The SMAPI configuration settings.</summary>
internal class SConfig
{
/********
** Fields
********/
/// <summary>The default config values, for fields that should be logged if different.</summary>
private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object>
{
[nameof(CheckForUpdates)] = true,
[nameof(ParanoidWarnings)] = Constants.IsDebugBuild,
[nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(),
[nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
[nameof(WebApiBaseUrl)] = "https://smapi.io/api/",
[nameof(VerboseLogging)] = false,
[nameof(LogNetworkTraffic)] = false,
[nameof(RewriteMods)] = true,
[nameof(AggressiveMemoryOptimizations)] = false
};
/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
"SMAPI.ConsoleCommands",
"SMAPI.ErrorHandler",
"SMAPI.SaveBackup"
};
/********
** Accessors
********/
/// <summary>Whether to enable development features.</summary>
public bool DeveloperMode { get; set; }
/// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
public bool CheckForUpdates { get; set; }
/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
public bool ParanoidWarnings { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.ParanoidWarnings)];
/// <summary>Whether to show beta versions as valid updates.</summary>
public bool UseBetaChannel { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.UseBetaChannel)];
/// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
public string GitHubProjectName { get; set; }
/// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
public string WebApiBaseUrl { get; set; }
/// <summary>Whether SMAPI should log more information about the game context.</summary>
public bool VerboseLogging { get; set; }
/// <summary>Whether SMAPI should rewrite mods for compatibility.</summary>
public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)];
/// <summary>Whether to enable more aggressive memory optimizations.</summary>
public bool AggressiveMemoryOptimizations { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)];
/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
public bool LogNetworkTraffic { get; set; }
/// <summary>The colors to use for text written to the SMAPI console.</summary>
public ColorSchemeConfig ConsoleColors { get; set; }
/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
public string[] SuppressUpdateChecks { get; set; }
/********
** Public methods
********/
/// <summary>Get the settings which have been customized by the player.</summary>
public IDictionary<string, object> GetCustomSettings()
{
IDictionary<string, object> custom = new Dictionary<string, object>();
foreach (var pair in SConfig.DefaultValues)
{
object value = typeof(SConfig).GetProperty(pair.Key)?.GetValue(this);
if (!pair.Value.Equals(value))
custom[pair.Key] = value;
}
HashSet<string> curSuppressUpdateChecks = new HashSet<string>(this.SuppressUpdateChecks ?? new string[0], StringComparer.OrdinalIgnoreCase);
if (SConfig.DefaultSuppressUpdateChecks.Count != curSuppressUpdateChecks.Count || SConfig.DefaultSuppressUpdateChecks.Any(p => !curSuppressUpdateChecks.Contains(p)))
custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks ?? new string[0]) + "]";
return custom;
}
}
}
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