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using System.Collections.Generic;
using StardewModdingAPI.Framework.ModData;
namespace StardewModdingAPI.Framework.Models
{
/// <summary>The SMAPI predefined metadata.</summary>
internal class SMetadata
{
/********
** Accessors
********/
/// <summary>Extra metadata about mods.</summary>
public IDictionary<string, ModDataRecord> ModData { get; set; }
}
}
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