blob: 5eda71f693902b558e8a1668853e8236aca11c47 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
using System;
using System.Collections.Generic;
using System.Linq;
using StardewValley.Network;
namespace StardewModdingAPI.Framework.Networking
{
/// <summary>Metadata about a connected player.</summary>
internal class MultiplayerPeer : IMultiplayerPeer
{
/*********
** Fields
*********/
/// <summary>A method which sends a message to the peer.</summary>
private readonly Action<OutgoingMessage> SendMessageImpl;
/*********
** Accessors
*********/
/// <inheritdoc />
public long PlayerID { get; }
/// <inheritdoc />
public bool IsHost { get; }
/// <inheritdoc />
public bool HasSmapi => this.ApiVersion != null;
/// <inheritdoc />
public GamePlatform? Platform { get; }
/// <inheritdoc />
public ISemanticVersion GameVersion { get; }
/// <inheritdoc />
public ISemanticVersion ApiVersion { get; }
/// <inheritdoc />
public IEnumerable<IMultiplayerPeerMod> Mods { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="playerID">The player's unique ID.</param>
/// <param name="model">The metadata to copy.</param>
/// <param name="sendMessage">A method which sends a message to the peer.</param>
/// <param name="isHost">Whether this is a connection to the host player.</param>
public MultiplayerPeer(long playerID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
{
this.PlayerID = playerID;
this.IsHost = isHost;
if (model != null)
{
this.Platform = model.Platform;
this.GameVersion = model.GameVersion;
this.ApiVersion = model.ApiVersion;
this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray();
}
this.SendMessageImpl = sendMessage;
}
/// <inheritdoc />
public IMultiplayerPeerMod GetMod(string id)
{
if (string.IsNullOrWhiteSpace(id) || this.Mods == null || !this.Mods.Any())
return null;
id = id.Trim();
return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.OrdinalIgnoreCase));
}
/// <summary>Send a message to the given peer, bypassing the game's normal validation to allow messages before the connection is approved.</summary>
/// <param name="message">The message to send.</param>
public void SendMessage(OutgoingMessage message)
{
this.SendMessageImpl(message);
}
}
}
|