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using System;
namespace StardewModdingAPI.Framework.Networking
{
/// <summary>Metadata about the game, SMAPI, and installed mods exchanged with connected computers.</summary>
internal class RemoteContextModel
{
/*********
** Accessors
*********/
/// <summary>Whether this player is the host player.</summary>
public bool IsHost { get; }
/// <summary>The game's platform.</summary>
public GamePlatform Platform { get; }
/// <summary>The installed version of Stardew Valley.</summary>
public ISemanticVersion? GameVersion { get; }
/// <summary>The installed version of SMAPI.</summary>
public ISemanticVersion? ApiVersion { get; }
/// <summary>The installed mods.</summary>
public RemoteContextModModel[] Mods { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="isHost">Whether this player is the host player.</param>
/// <param name="platform">The game's platform.</param>
/// <param name="gameVersion">The installed version of Stardew Valley.</param>
/// <param name="apiVersion">The installed version of SMAPI.</param>
/// <param name="mods">The installed mods.</param>
public RemoteContextModel(bool isHost, GamePlatform platform, ISemanticVersion gameVersion, ISemanticVersion apiVersion, RemoteContextModModel[]? mods)
{
this.IsHost = isHost;
this.Platform = platform;
this.GameVersion = gameVersion;
this.ApiVersion = apiVersion;
this.Mods = mods ?? Array.Empty<RemoteContextModModel>();
}
}
}
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