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using System;
using StardewValley;
using StardewValley.Network;
namespace StardewModdingAPI.Framework.Networking
{
/// <summary>A multiplayer client used to connect to a hosted server. This is an implementation of <see cref="LidgrenClient"/> that adds support for SMAPI's metadata context exchange.</summary>
internal class SLidgrenClient : LidgrenClient
{
/*********
** Properties
*********/
/// <summary>Get the metadata to include in a metadata message sent to other players.</summary>
private readonly Func<object[]> GetMetadataMessageFields;
/// <summary>The method to call when receiving a custom SMAPI message from the server, which returns whether the message was processed.</summary>
private readonly Func<SLidgrenClient, IncomingMessage, bool> TryProcessMessage;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="address">The remote address being connected.</param>
/// <param name="getMetadataMessageFields">Get the metadata to include in a metadata message sent to other players.</param>
/// <param name="tryProcessMessage">The method to call when receiving a custom SMAPI message from the server, which returns whether the message was processed..</param>
public SLidgrenClient(string address, Func<object[]> getMetadataMessageFields, Func<SLidgrenClient, IncomingMessage, bool> tryProcessMessage)
: base(address)
{
this.GetMetadataMessageFields = getMetadataMessageFields;
this.TryProcessMessage = tryProcessMessage;
}
/// <summary>Send the metadata needed to connect with a remote server.</summary>
public override void sendPlayerIntroduction()
{
// send custom intro
if (this.getUserID() != "")
Game1.player.userID.Value = this.getUserID();
this.sendMessage(SMultiplayer.ContextSyncMessageID, this.GetMetadataMessageFields());
base.sendPlayerIntroduction();
}
/*********
** Protected methods
*********/
/// <summary>Process an incoming network message.</summary>
/// <param name="message">The message to process.</param>
protected override void processIncomingMessage(IncomingMessage message)
{
if (this.TryProcessMessage(this, message))
return;
base.processIncomingMessage(message);
}
}
}
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