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using System;
using StardewValley.Network;
namespace StardewModdingAPI.Framework.Networking
{
/// <summary>A multiplayer client used to connect to a hosted server. This is an implementation of <see cref="LidgrenClient"/> with callbacks for SMAPI functionality.</summary>
internal class SLidgrenClient : LidgrenClient
{
/*********
** Fields
*********/
/// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</summary>
private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
/// <summary>A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</summary>
private readonly Action<OutgoingMessage, Action<OutgoingMessage>, Action> OnSendingMessage;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="address">The remote address being connected.</param>
/// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</param>
/// <param name="onSendingMessage">A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</param>
public SLidgrenClient(string address, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage, Action<OutgoingMessage, Action<OutgoingMessage>, Action> onSendingMessage)
: base(address)
{
this.OnProcessingMessage = onProcessingMessage;
this.OnSendingMessage = onSendingMessage;
}
/// <summary>Send a message to the connected peer.</summary>
public override void sendMessage(OutgoingMessage message)
{
this.OnSendingMessage(message, base.sendMessage, () => base.sendMessage(message));
}
/*********
** Protected methods
*********/
/// <summary>Process an incoming network message.</summary>
/// <param name="message">The message to process.</param>
protected override void processIncomingMessage(IncomingMessage message)
{
this.OnProcessingMessage(message, base.sendMessage, () => base.processIncomingMessage(message));
}
}
}
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