blob: 71ca8e55666bdba4a53d45b36cbe63e7bb50efcd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
using System;
using Harmony;
namespace StardewModdingAPI.Framework.Patching
{
/// <summary>Encapsulates applying Harmony patches to the game.</summary>
internal class GamePatcher
{
/*********
** Properties
*********/
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
public GamePatcher(IMonitor monitor)
{
this.Monitor = monitor;
}
/// <summary>Apply all loaded patches to the game.</summary>
/// <param name="patches">The patches to apply.</param>
public void Apply(params IHarmonyPatch[] patches)
{
HarmonyInstance harmony = HarmonyInstance.Create("io.smapi");
foreach (IHarmonyPatch patch in patches)
{
try
{
patch.Apply(harmony);
}
catch (Exception ex)
{
this.Monitor.Log($"Couldn't apply runtime patch '{patch.Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error);
this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace);
}
}
}
}
}
|