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#if HARMONY_2
using HarmonyLib;
#else
using Harmony;
#endif
namespace StardewModdingAPI.Framework.Patching
{
/// <summary>A Harmony patch to apply.</summary>
internal interface IHarmonyPatch
{
/// <summary>A unique name for this patch.</summary>
string Name { get; }
/// <summary>Apply the Harmony patch.</summary>
/// <param name="harmony">The Harmony instance.</param>
#if HARMONY_2
void Apply(Harmony harmony);
#else
void Apply(HarmonyInstance harmony);
#endif
}
}
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