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using System;
namespace StardewModdingAPI.Framework.PerformanceCounter
{
/// <summary>A single performance counter entry. Records the DateTime of the event and the elapsed millisecond.</summary>
internal struct PerformanceCounterEntry
{
/// <summary>The DateTime when the entry occured.</summary>
public DateTime EventTime;
/// <summary>The elapsed milliseconds</summary>
public double ElapsedMilliseconds;
}
}
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