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namespace StardewModdingAPI.Framework.PerformanceMonitoring
{
/// <summary>A single alert entry.</summary>
internal struct AlertEntry
{
/*********
** Accessors
*********/
/// <summary>The collection in which the alert occurred.</summary>
public PerformanceCounterCollection Collection { get; }
/// <summary>The actual execution time in milliseconds.</summary>
public double ExecutionTimeMilliseconds { get; }
/// <summary>The configured alert threshold in milliseconds.</summary>
public double ThresholdMilliseconds { get; }
/// <summary>The sources involved in exceeding the threshold.</summary>
public AlertContext[] Context { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="collection">The collection in which the alert occurred.</param>
/// <param name="executionTimeMilliseconds">The actual execution time in milliseconds.</param>
/// <param name="thresholdMilliseconds">The configured alert threshold in milliseconds.</param>
/// <param name="context">The sources involved in exceeding the threshold.</param>
public AlertEntry(PerformanceCounterCollection collection, double executionTimeMilliseconds, double thresholdMilliseconds, AlertContext[] context)
{
this.Collection = collection;
this.ExecutionTimeMilliseconds = executionTimeMilliseconds;
this.ThresholdMilliseconds = thresholdMilliseconds;
this.Context = context;
}
}
}
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