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using StardewValley;
using StardewValley.Menus;
namespace StardewModdingAPI.Framework
{
/// <summary>SMAPI's implementation of the chatbox which intercepts errors for logging.</summary>
internal class SChatBox : ChatBox
{
/*********
** Fields
*********/
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
public SChatBox(IMonitor monitor)
{
this.Monitor = monitor;
}
/// <inheritdoc />
protected override void runCommand(string command)
{
this.Monitor.Log($"> chat command: {command}");
base.runCommand(command);
}
/// <inheritdoc />
public override void receiveChatMessage(long sourceFarmer, int chatKind, LocalizedContentManager.LanguageCode language, string message)
{
if (chatKind == ChatBox.errorMessage)
{
// log error
this.Monitor.Log(message, LogLevel.Error);
// add event details if applicable
if (Game1.CurrentEvent != null && message.StartsWith("Event script error:"))
this.Monitor.Log($"In event #{Game1.CurrentEvent.id} for location {Game1.currentLocation?.NameOrUniqueName}", LogLevel.Error);
}
base.receiveChatMessage(sourceFarmer, chatKind, language, message);
}
}
}
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