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using System;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.StateTracking.Snapshots;
using StardewModdingAPI.Framework.Utilities;
using StardewModdingAPI.Internal;
using StardewModdingAPI.Utilities;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Locations;
using StardewValley.Menus;
using StardewValley.Tools;
using xTile.Dimensions;
using xTile.Layers;
using xTile.Tiles;
namespace StardewModdingAPI.Framework
{
/// <summary>SMAPI's extension of the game's core <see cref="Game1"/>, used to inject events.</summary>
internal class SGame : Game1
{
/*********
** Fields
*********/
/// <summary>Encapsulates monitoring and logging for SMAPI.</summary>
private readonly Monitor Monitor;
/// <summary>Manages SMAPI events for mods.</summary>
private readonly EventManager Events;
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary>
private readonly Countdown DrawCrashTimer = new(60); // 60 ticks = roughly one second
/// <summary>Simplifies access to private game code.</summary>
private readonly Reflector Reflection;
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
private readonly Action<string> ExitGameImmediately;
/// <summary>The initial override for <see cref="Input"/>. This value is null after initialization.</summary>
private SInputState? InitialInput;
/// <summary>The initial override for <see cref="Multiplayer"/>. This value is null after initialization.</summary>
private SMultiplayer? InitialMultiplayer;
/// <summary>Raised when the instance is updating its state (roughly 60 times per second).</summary>
private readonly Action<SGame, GameTime, Action> OnUpdating;
/// <summary>Raised after the instance finishes loading its initial content.</summary>
private readonly Action OnContentLoaded;
/*********
** Accessors
*********/
/// <summary>Manages input visible to the game.</summary>
public SInputState Input => (SInputState)Game1.input;
/// <summary>Monitors the entire game state for changes.</summary>
public WatcherCore Watchers { get; private set; } = null!; // initialized on first update tick
/// <summary>A snapshot of the current <see cref="Watchers"/> state.</summary>
public WatcherSnapshot WatcherSnapshot { get; } = new();
/// <summary>Whether the current update tick is the first one for this instance.</summary>
public bool IsFirstTick = true;
/// <summary>The number of ticks until SMAPI should notify mods that the game has loaded.</summary>
/// <remarks>Skipping a few frames ensures the game finishes initializing the world before mods try to change it.</remarks>
public Countdown AfterLoadTimer { get; } = new(5);
/// <summary>Whether the game is saving and SMAPI has already raised <see cref="IGameLoopEvents.Saving"/>.</summary>
public bool IsBetweenSaveEvents { get; set; }
/// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="IGameLoopEvents.SaveCreating"/>.</summary>
public bool IsBetweenCreateEvents { get; set; }
/// <summary>The cached <see cref="Farmer.UniqueMultiplayerID"/> value for this instance's player.</summary>
public long? PlayerId { get; private set; }
/// <summary>Construct a content manager to read game content files.</summary>
/// <remarks>This must be static because the game accesses it before the <see cref="SGame"/> constructor is called.</remarks>
[NonInstancedStatic]
public static Func<IServiceProvider, string, LocalizedContentManager>? CreateContentManagerImpl;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="playerIndex">The player index.</param>
/// <param name="instanceIndex">The instance index.</param>
/// <param name="monitor">Encapsulates monitoring and logging for SMAPI.</param>
/// <param name="reflection">Simplifies access to private game code.</param>
/// <param name="eventManager">Manages SMAPI events for mods.</param>
/// <param name="input">Manages the game's input state.</param>
/// <param name="modHooks">Handles mod hooks provided by the game.</param>
/// <param name="multiplayer">The core multiplayer logic.</param>
/// <param name="exitGameImmediately">Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</param>
/// <param name="onUpdating">Raised when the instance is updating its state (roughly 60 times per second).</param>
/// <param name="onContentLoaded">Raised after the game finishes loading its initial content.</param>
public SGame(PlayerIndex playerIndex, int instanceIndex, Monitor monitor, Reflector reflection, EventManager eventManager, SInputState input, SModHooks modHooks, SMultiplayer multiplayer, Action<string> exitGameImmediately, Action<SGame, GameTime, Action> onUpdating, Action onContentLoaded)
: base(playerIndex, instanceIndex)
{
// init XNA
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
// hook into game
Game1.input = this.InitialInput = input;
Game1.multiplayer = this.InitialMultiplayer = multiplayer;
Game1.hooks = modHooks;
this._locations = new ObservableCollection<GameLocation>();
// init SMAPI
this.Monitor = monitor;
this.Events = eventManager;
this.Reflection = reflection;
this.ExitGameImmediately = exitGameImmediately;
this.OnUpdating = onUpdating;
this.OnContentLoaded = onContentLoaded;
}
/// <summary>Get the current input state for a button.</summary>
/// <param name="button">The button to check.</param>
/// <remarks>This is intended for use by <see cref="Keybind"/> and shouldn't be used directly in most cases.</remarks>
internal static SButtonState GetInputState(SButton button)
{
if (Game1.input is not SInputState inputHandler)
throw new InvalidOperationException("SMAPI's input state is not in a ready state yet.");
return inputHandler.GetState(button);
}
/// <inheritdoc />
protected override void LoadContent()
{
base.LoadContent();
this.OnContentLoaded();
}
/*********
** Protected methods
*********/
/// <summary>Construct a content manager to read game content files.</summary>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
protected override LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory)
{
if (SGame.CreateContentManagerImpl == null)
throw new InvalidOperationException($"The {nameof(SGame)}.{nameof(SGame.CreateContentManagerImpl)} must be set.");
return SGame.CreateContentManagerImpl(serviceProvider, rootDirectory);
}
/// <summary>Initialize the instance when the game starts.</summary>
protected override void Initialize()
{
base.Initialize();
// The game resets public static fields after the class is constructed (see GameRunner.SetInstanceDefaults), so SMAPI needs to re-override them here.
Game1.input = this.InitialInput;
Game1.multiplayer = this.InitialMultiplayer;
// The Initial* fields should no longer be used after this point, since mods may further override them after initialization.
this.InitialInput = null;
this.InitialMultiplayer = null;
}
/// <summary>The method called when the instance is updating its state (roughly 60 times per second).</summary>
/// <param name="gameTime">A snapshot of the game timing state.</param>
protected override void Update(GameTime gameTime)
{
// set initial state
if (this.IsFirstTick)
{
this.Input.TrueUpdate();
this.Watchers = new WatcherCore(this.Input, (ObservableCollection<GameLocation>)this._locations);
}
// update
try
{
this.OnUpdating(this, gameTime, () => base.Update(gameTime));
this.PlayerId = Game1.player?.UniqueMultiplayerID;
}
finally
{
this.IsFirstTick = false;
}
}
/// <summary>The method called to draw everything to the screen.</summary>
/// <param name="gameTime">A snapshot of the game timing state.</param>
/// <param name="target_screen">The render target, if any.</param>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")]
protected override void _draw(GameTime gameTime, RenderTarget2D target_screen)
{
Context.IsInDrawLoop = true;
try
{
this.DrawImpl(gameTime, target_screen);
this.DrawCrashTimer.Reset();
}
catch (Exception ex)
{
// log error
this.Monitor.Log($"An error occurred in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error);
// exit if irrecoverable
if (!this.DrawCrashTimer.Decrement())
{
this.ExitGameImmediately("The game crashed when drawing, and SMAPI was unable to recover the game.");
return;
}
// recover draw state
try
{
if (Game1.spriteBatch.IsOpen(this.Reflection))
{
this.Monitor.Log("Recovering sprite batch from error...");
Game1.spriteBatch.End();
}
Game1.uiMode = false;
Game1.uiModeCount = 0;
Game1.nonUIRenderTarget = null;
}
catch (Exception innerEx)
{
this.Monitor.Log($"Could not recover game draw state: {innerEx.GetLogSummary()}", LogLevel.Error);
}
}
Context.IsInDrawLoop = false;
}
#nullable disable
/// <summary>Replicate the game's draw logic with some changes for SMAPI.</summary>
/// <param name="gameTime">A snapshot of the game timing state.</param>
/// <param name="target_screen">The render target, if any.</param>
/// <remarks>This implementation is identical to <see cref="Game1._draw"/>, except for try..catch around menu draw code, private field references replaced by wrappers, and added events.</remarks>
[SuppressMessage("ReSharper", "CompareOfFloatsByEqualityOperator", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantBaseQualifier", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")]
private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen)
{
var events = this.Events;
Game1.showingHealthBar = false;
if (Game1._newDayTask != null || this.isLocalMultiplayerNewDayActive)
{
base.GraphicsDevice.Clear(Game1.bgColor);
return;
}
if (target_screen != null)
{
Game1.SetRenderTarget(target_screen);
}
if (this.IsSaving)
{
base.GraphicsDevice.Clear(Game1.bgColor);
Game1.PushUIMode();
IClickableMenu menu = Game1.activeClickableMenu;
if (menu != null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
try
{
events.RenderingActiveMenu.RaiseEmpty();
menu.draw(Game1.spriteBatch);
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
activeClickableMenu.exitThisMenu();
}
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
}
if (Game1.overlayMenu != null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.overlayMenu.draw(Game1.spriteBatch);
Game1.spriteBatch.End();
}
Game1.PopUIMode();
return;
}
base.GraphicsDevice.Clear(Game1.bgColor);
if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet() && !this.takingMapScreenshot)
{
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
IClickableMenu curMenu = null;
try
{
Game1.activeClickableMenu.drawBackground(Game1.spriteBatch);
events.RenderingActiveMenu.RaiseEmpty();
for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu())
{
curMenu.draw(Game1.spriteBatch);
}
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
events.Rendered.RaiseEmpty();
if (Game1.specialCurrencyDisplay != null)
{
Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch);
}
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
return;
}
if (Game1.gameMode == 11)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink);
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, 255, 0));
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
return;
}
if (Game1.currentMinigame != null)
{
if (events.Rendering.HasListeners())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
events.Rendering.RaiseEmpty();
Game1.spriteBatch.End();
}
Game1.currentMinigame.draw(Game1.spriteBatch);
if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause))
{
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha));
Game1.spriteBatch.End();
Game1.PopUIMode();
}
Game1.PushUIMode();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
if (events.Rendered.HasListeners())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
}
Game1.SetRenderTarget(target_screen);
return;
}
if (Game1.showingEndOfNightStuff)
{
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
if (Game1.activeClickableMenu != null)
{
IClickableMenu curMenu = null;
try
{
events.RenderingActiveMenu.RaiseEmpty();
for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu())
{
curMenu.draw(Game1.spriteBatch);
}
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
}
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
return;
}
if (Game1.gameMode == 6 || (Game1.gameMode == 3 && Game1.currentLocation == null))
{
Game1.PushUIMode();
base.GraphicsDevice.Clear(Game1.bgColor);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
string addOn = "";
for (int i = 0; (double)i < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; i++)
{
addOn += ".";
}
string text = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688");
string msg = text + addOn;
string largestMessage = text + "... ";
int msgw = SpriteText.getWidthOfString(largestMessage);
int msgh = 64;
int msgx = 64;
int msgy = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - msgh;
SpriteText.drawString(Game1.spriteBatch, msg, msgx, msgy, 999999, msgw, msgh, 1f, 0.88f, junimoText: false, 0, largestMessage);
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
return;
}
byte batchOpens = 0; // used for rendering event
if (Game1.gameMode == 0)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (++batchOpens == 1)
events.Rendering.RaiseEmpty();
}
else
{
if (Game1.gameMode == 3 && Game1.dayOfMonth == 0 && Game1.newDay)
{
//base.Draw(gameTime);
return;
}
if (Game1.drawLighting)
{
Game1.SetRenderTarget(Game1.lightmap);
base.GraphicsDevice.Clear(Color.White * 0f);
Matrix lighting_matrix = Matrix.Identity;
if (this.useUnscaledLighting)
{
lighting_matrix = Matrix.CreateScale(Game1.options.zoomLevel);
}
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, null, lighting_matrix);
if (++batchOpens == 1)
events.Rendering.RaiseEmpty();
Color lighting = ((Game1.currentLocation.Name.StartsWith("UndergroundMine") && Game1.currentLocation is MineShaft) ? (Game1.currentLocation as MineShaft).getLightingColor(gameTime) : ((Game1.ambientLight.Equals(Color.White) || (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors)) ? Game1.outdoorLight : Game1.ambientLight));
float light_multiplier = 1f;
if (Game1.player.hasBuff(26))
{
if (lighting == Color.White)
{
lighting = new Color(0.75f, 0.75f, 0.75f);
}
else
{
lighting.R = (byte)Utility.Lerp((int)lighting.R, 255f, 0.5f);
lighting.G = (byte)Utility.Lerp((int)lighting.G, 255f, 0.5f);
lighting.B = (byte)Utility.Lerp((int)lighting.B, 255f, 0.5f);
}
light_multiplier = 0.33f;
}
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, lighting);
foreach (LightSource lightSource in Game1.currentLightSources)
{
if ((Game1.IsRainingHere() || Game1.isDarkOut()) && lightSource.lightContext.Value == LightSource.LightContext.WindowLight)
{
continue;
}
if (lightSource.PlayerID != 0L && lightSource.PlayerID != Game1.player.UniqueMultiplayerID)
{
Farmer farmer = Game1.getFarmerMaybeOffline(lightSource.PlayerID);
if (farmer == null || (farmer.currentLocation != null && farmer.currentLocation.Name != Game1.currentLocation.Name) || (bool)farmer.hidden)
{
continue;
}
}
if (Utility.isOnScreen(lightSource.position, (int)((float)lightSource.radius * 64f * 4f)))
{
Game1.spriteBatch.Draw(lightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, lightSource.position) / (Game1.options.lightingQuality / 2), lightSource.lightTexture.Bounds, lightSource.color.Value * light_multiplier, 0f, new Vector2(lightSource.lightTexture.Bounds.Width / 2, lightSource.lightTexture.Bounds.Height / 2), (float)lightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f);
}
}
Game1.spriteBatch.End();
Game1.SetRenderTarget(target_screen);
}
base.GraphicsDevice.Clear(Game1.bgColor);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (++batchOpens == 1)
events.Rendering.RaiseEmpty();
events.RenderingWorld.RaiseEmpty();
if (Game1.background != null)
{
Game1.background.draw(Game1.spriteBatch);
}
Game1.currentLocation.drawBackground(Game1.spriteBatch);
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.currentLocation.drawWater(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.currentLocation.drawFloorDecorations(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
this._farmerShadows.Clear();
if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0)
{
foreach (Farmer f in Game1.currentLocation.currentEvent.farmerActors)
{
if ((f.IsLocalPlayer && Game1.displayFarmer) || !f.hidden)
{
this._farmerShadows.Add(f);
}
}
}
else
{
foreach (Farmer f2 in Game1.currentLocation.farmers)
{
if ((f2.IsLocalPlayer && Game1.displayFarmer) || !f2.hidden)
{
this._farmerShadows.Add(f2);
}
}
}
if (!Game1.currentLocation.shouldHideCharacters())
{
if (Game1.CurrentEvent == null)
{
foreach (NPC k in Game1.currentLocation.characters)
{
if (!k.swimming && !k.HideShadow && !k.IsInvisible && !this.checkCharacterTilesForShadowDrawFlag(k))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, k.GetShadowOffset() + k.Position + new Vector2((float)(k.GetSpriteWidthForPositioning() * 4) / 2f, k.GetBoundingBox().Height + ((!k.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)k.yJumpOffset / 40f) * (float)k.scale), SpriteEffects.None, Math.Max(0f, (float)k.getStandingY() / 10000f) - 1E-06f);
}
}
}
else
{
foreach (NPC l in Game1.CurrentEvent.actors)
{
if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(l)) && !l.swimming && !l.HideShadow && !this.checkCharacterTilesForShadowDrawFlag(l))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, l.GetShadowOffset() + l.Position + new Vector2((float)(l.GetSpriteWidthForPositioning() * 4) / 2f, l.GetBoundingBox().Height + ((!l.IsMonster) ? ((l.Sprite.SpriteHeight <= 16) ? (-4) : 12) : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, 4f + (float)l.yJumpOffset / 40f) * (float)l.scale, SpriteEffects.None, Math.Max(0f, (float)l.getStandingY() / 10000f) - 1E-06f);
}
}
}
foreach (Farmer f3 in this._farmerShadows)
{
if (!Game1.multiplayer.isDisconnecting(f3.UniqueMultiplayerID) && !f3.swimming && !f3.isRidingHorse() && !f3.IsSitting() && (Game1.currentLocation == null || !this.checkCharacterTilesForShadowDrawFlag(f3)))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f3.GetShadowOffset() + f3.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f3.running || f3.UsingTool) && f3.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f3.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
}
}
}
Layer building_layer = Game1.currentLocation.Map.GetLayer("Buildings");
building_layer.Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.mapDisplayDevice.EndScene();
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp);
if (!Game1.currentLocation.shouldHideCharacters())
{
if (Game1.CurrentEvent == null)
{
foreach (NPC m in Game1.currentLocation.characters)
{
if (!m.swimming && !m.HideShadow && !m.isInvisible && this.checkCharacterTilesForShadowDrawFlag(m))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, m.GetShadowOffset() + m.Position + new Vector2((float)(m.GetSpriteWidthForPositioning() * 4) / 2f, m.GetBoundingBox().Height + ((!m.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)m.yJumpOffset / 40f) * (float)m.scale), SpriteEffects.None, Math.Max(0f, (float)m.getStandingY() / 10000f) - 1E-06f);
}
}
}
else
{
foreach (NPC n in Game1.CurrentEvent.actors)
{
if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(n)) && !n.swimming && !n.HideShadow && this.checkCharacterTilesForShadowDrawFlag(n))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n.GetShadowOffset() + n.Position + new Vector2((float)(n.GetSpriteWidthForPositioning() * 4) / 2f, n.GetBoundingBox().Height + ((!n.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)n.yJumpOffset / 40f) * (float)n.scale), SpriteEffects.None, Math.Max(0f, (float)n.getStandingY() / 10000f) - 1E-06f);
}
}
}
foreach (Farmer f4 in this._farmerShadows)
{
float draw_layer = Math.Max(0.0001f, f4.getDrawLayer() + 0.00011f) - 0.0001f;
if (!f4.swimming && !f4.isRidingHorse() && !f4.IsSitting() && Game1.currentLocation != null && this.checkCharacterTilesForShadowDrawFlag(f4))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f4.GetShadowOffset() + f4.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f4.running || f4.UsingTool) && f4.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f4.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, draw_layer);
}
}
}
if ((Game1.eventUp || Game1.killScreen) && !Game1.killScreen && Game1.currentLocation.currentEvent != null)
{
Game1.currentLocation.currentEvent.draw(Game1.spriteBatch);
}
if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm"))
{
Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), Game1.player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + 48f) / 10000f);
}
Game1.currentLocation.draw(Game1.spriteBatch);
foreach (Vector2 tile_position in Game1.crabPotOverlayTiles.Keys)
{
Tile tile = building_layer.Tiles[(int)tile_position.X, (int)tile_position.Y];
if (tile != null)
{
Vector2 vector_draw_position = Game1.GlobalToLocal(Game1.viewport, tile_position * 64f);
Location draw_location = new((int)vector_draw_position.X, (int)vector_draw_position.Y);
Game1.mapDisplayDevice.DrawTile(tile, draw_location, (tile_position.Y * 64f - 1f) / 10000f);
}
}
if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
{
_ = Game1.currentLocation.currentEvent.messageToScreen;
}
if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool))
{
Game1.drawTool(Game1.player);
}
if (Game1.currentLocation.Name.Equals("Farm"))
{
this.drawFarmBuildings();
}
if (Game1.tvStation >= 0)
{
Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
}
if (Game1.panMode)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Color.Lime * 0.75f);
foreach (Warp w in Game1.currentLocation.warps)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(w.X * 64 - Game1.viewport.X, w.Y * 64 - Game1.viewport.Y, 64, 64), Color.Red * 0.75f);
}
}
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.mapDisplayDevice.EndScene();
Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null)
{
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.mapDisplayDevice.EndScene();
}
if (Game1.toolHold > 400f && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool)
{
Color barColor = Color.White;
switch ((int)(Game1.toolHold / 600f) + 2)
{
case 1:
barColor = Tool.copperColor;
break;
case 2:
barColor = Tool.steelColor;
break;
case 3:
barColor = Tool.goldColor;
break;
case 4:
barColor = Tool.iridiumColor;
break;
}
Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, 12), Color.Black);
Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0), (int)(Game1.toolHold % 600f * 0.08f), 8), barColor);
}
if (!Game1.IsFakedBlackScreen())
{
this.drawWeather(gameTime, target_screen);
}
if (Game1.farmEvent != null)
{
Game1.farmEvent.draw(Game1.spriteBatch);
}
if (Game1.currentLocation.LightLevel > 0f && Game1.timeOfDay < 2000)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel);
}
if (Game1.screenGlow)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha);
}
Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch);
if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure))
{
Game1.player.CurrentTool.draw(Game1.spriteBatch);
}
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
{
foreach (NPC n2 in Game1.currentLocation.currentEvent.actors)
{
if (n2.isEmoting)
{
Vector2 emotePosition = n2.getLocalPosition(Game1.viewport);
if (n2.NeedsBirdieEmoteHack())
{
emotePosition.X += 64f;
}
emotePosition.Y -= 140f;
if (n2.Age == 2)
{
emotePosition.Y += 32f;
}
else if (n2.Gender == 1)
{
emotePosition.Y += 10f;
}
Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, emotePosition, new Microsoft.Xna.Framework.Rectangle(n2.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, n2.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)n2.getStandingY() / 10000f);
}
}
}
Game1.spriteBatch.End();
if (Game1.drawLighting && !Game1.IsFakedBlackScreen())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp);
Viewport vp = base.GraphicsDevice.Viewport;
vp.Bounds = target_screen?.Bounds ?? base.GraphicsDevice.PresentationParameters.Bounds;
base.GraphicsDevice.Viewport = vp;
float render_zoom = Game1.options.lightingQuality / 2;
if (this.useUnscaledLighting)
{
render_zoom /= Game1.options.zoomLevel;
}
Game1.spriteBatch.Draw(Game1.lightmap, Vector2.Zero, Game1.lightmap.Bounds, Color.White, 0f, Vector2.Zero, render_zoom, SpriteEffects.None, 1f);
if (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert))
{
Game1.spriteBatch.Draw(Game1.staminaRect, vp.Bounds, Color.OrangeRed * 0.45f);
}
Game1.spriteBatch.End();
}
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.RenderedWorld.RaiseEmpty();
if (Game1.drawGrid)
{
int startingX = -Game1.viewport.X % 64;
float startingY = -Game1.viewport.Y % 64;
for (int x = startingX; x < Game1.graphics.GraphicsDevice.Viewport.Width; x += 64)
{
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x, (int)startingY, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
}
for (float y = startingY; y < (float)Game1.graphics.GraphicsDevice.Viewport.Height; y += 64f)
{
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
}
}
if (Game1.ShouldShowOnscreenUsernames() && Game1.currentLocation != null)
{
Game1.currentLocation.DrawFarmerUsernames(Game1.spriteBatch);
}
if (Game1.currentBillboard != 0 && !this.takingMapScreenshot)
{
this.drawBillboard();
}
if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport())
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Game1.viewport.X, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Game1.viewport.Y), Color.Black);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64)), Color.Black);
}
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if ((Game1.displayHUD || Game1.eventUp) && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !Game1.freezeControls && !Game1.panMode && !Game1.HostPaused && !this.takingMapScreenshot)
{
events.RenderingHud.RaiseEmpty();
this.drawHUD();
events.RenderedHud.RaiseEmpty();
}
else if (Game1.activeClickableMenu == null)
{
_ = Game1.farmEvent;
}
if (Game1.hudMessages.Count > 0 && !this.takingMapScreenshot)
{
for (int j = Game1.hudMessages.Count - 1; j >= 0; j--)
{
Game1.hudMessages[j].draw(Game1.spriteBatch, j);
}
}
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
if (Game1.farmEvent != null)
{
Game1.farmEvent.draw(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
Game1.PushUIMode();
if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)) && !this.takingMapScreenshot)
{
this.drawDialogueBox();
}
if (Game1.progressBar && !this.takingMapScreenshot)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray);
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)(Game1.pauseAccumulator / Game1.pauseTime * (float)Game1.dialogueWidth), 32), Color.DimGray);
}
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null)
{
Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch);
}
if (!Game1.IsFakedBlackScreen() && Game1.IsRainingHere() && Game1.currentLocation != null && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert))
{
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
}
if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause) && !this.takingMapScreenshot)
{
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha));
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
else if (Game1.flashAlpha > 0f && !this.takingMapScreenshot)
{
if (Game1.options.screenFlash)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, Game1.flashAlpha));
}
Game1.flashAlpha -= 0.1f;
}
if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp && !this.takingMapScreenshot)
{
this.drawDialogueBox();
}
if (!this.takingMapScreenshot)
{
foreach (TemporaryAnimatedSprite screenOverlayTempSprite in Game1.screenOverlayTempSprites)
{
screenOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true);
}
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
foreach (TemporaryAnimatedSprite uiOverlayTempSprite in Game1.uiOverlayTempSprites)
{
uiOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true);
}
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
if (Game1.debugMode)
{
StringBuilder sb = Game1._debugStringBuilder;
sb.Clear();
if (Game1.panMode)
{
sb.Append((Game1.getOldMouseX() + Game1.viewport.X) / 64);
sb.Append(",");
sb.Append((Game1.getOldMouseY() + Game1.viewport.Y) / 64);
}
else
{
sb.Append("player: ");
sb.Append(Game1.player.getStandingX() / 64);
sb.Append(", ");
sb.Append(Game1.player.getStandingY() / 64);
}
sb.Append(" mouseTransparency: ");
sb.Append(Game1.mouseCursorTransparency);
sb.Append(" mousePosition: ");
sb.Append(Game1.getMouseX());
sb.Append(",");
sb.Append(Game1.getMouseY());
sb.Append(Environment.NewLine);
sb.Append(" mouseWorldPosition: ");
sb.Append(Game1.getMouseX() + Game1.viewport.X);
sb.Append(",");
sb.Append(Game1.getMouseY() + Game1.viewport.Y);
sb.Append(" debugOutput: ");
sb.Append(Game1.debugOutput);
Game1.spriteBatch.DrawString(Game1.smallFont, sb, new Vector2(base.GraphicsDevice.Viewport.GetTitleSafeArea().X, base.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.showKeyHelp && !this.takingMapScreenshot)
{
Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? (192 + (Game1.isQuestion ? (Game1.questionChoices.Count * 64) : 0)) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
if (Game1.activeClickableMenu != null && !this.takingMapScreenshot)
{
IClickableMenu curMenu = null;
try
{
events.RenderingActiveMenu.RaiseEmpty();
for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu())
{
curMenu.draw(Game1.spriteBatch);
}
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
}
else if (Game1.farmEvent != null)
{
Game1.farmEvent.drawAboveEverything(Game1.spriteBatch);
}
if (Game1.specialCurrencyDisplay != null)
{
Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch);
}
if (Game1.emoteMenu != null && !this.takingMapScreenshot)
{
Game1.emoteMenu.draw(Game1.spriteBatch);
}
if (Game1.HostPaused && !this.takingMapScreenshot)
{
string msg2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378");
SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, msg2, 96, 32);
}
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
}
#nullable enable
}
}
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