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using System;
using Microsoft.Xna.Framework;
using Newtonsoft.Json.Linq;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Serialization.Converters;
namespace StardewModdingAPI.Framework.Serialization
{
/// <summary>Handles deserialization of <see cref="Vector2"/> for crossplatform compatibility.</summary>
/// <remarks>
/// - Linux/Mac format: { "X": 1, "Y": 2 }
/// - Windows format: "1, 2"
/// </remarks>
internal class Vector2Converter : SimpleReadOnlyConverter<Vector2>
{
/*********
** Protected methods
*********/
/// <summary>Read a JSON object.</summary>
/// <param name="obj">The JSON object to read.</param>
/// <param name="path">The path to the current JSON node.</param>
protected override Vector2 ReadObject(JObject obj, string path)
{
float x = obj.ValueIgnoreCase<float>(nameof(Vector2.X));
float y = obj.ValueIgnoreCase<float>(nameof(Vector2.Y));
return new Vector2(x, y);
}
/// <summary>Read a JSON string.</summary>
/// <param name="str">The JSON string value.</param>
/// <param name="path">The path to the current JSON node.</param>
protected override Vector2 ReadString(string str, string path)
{
string[] parts = str.Split(',');
if (parts.Length != 2)
throw new SParseException($"Can't parse {typeof(Vector2).Name} from invalid value '{str}' (path: {path}).");
float x = Convert.ToSingle(parts[0]);
float y = Convert.ToSingle(parts[1]);
return new Vector2(x, y);
}
}
}
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