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using System.Collections.Generic;
namespace StardewModdingAPI.Framework.StateTracking
{
/// <summary>A watcher which tracks changes to a collection.</summary>
internal interface ICollectionWatcher<out TValue> : IWatcher
{
/*********
** Accessors
*********/
/// <summary>The values added since the last reset.</summary>
IEnumerable<TValue> Added { get; }
/// <summary>The values removed since the last reset.</summary>
IEnumerable<TValue> Removed { get; }
}
}
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