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using System;
namespace StardewModdingAPI.Framework.StateTracking
{
/// <summary>A watcher which detects changes to something.</summary>
internal interface IWatcher : IDisposable
{
/*********
** Accessors
*********/
/// <summary>A name which identifies what the watcher is watching, used for troubleshooting.</summary>
string Name { get; }
/// <summary>Whether the value changed since the last reset.</summary>
bool IsChanged { get; }
/*********
** Methods
*********/
/// <summary>Update the current value if needed.</summary>
void Update();
/// <summary>Set the current value as the baseline.</summary>
void Reset();
}
}
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