blob: cf51e040afdcfcd240ec8ff81d1784d1968581d0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Menus;
namespace StardewModdingAPI.Framework.StateTracking.Snapshots
{
/// <summary>A frozen snapshot of the game state watchers.</summary>
internal class WatcherSnapshot
{
/*********
** Accessors
*********/
/// <summary>Tracks changes to the window size.</summary>
public SnapshotDiff<Point> WindowSize { get; } = new SnapshotDiff<Point>();
/// <summary>Tracks changes to the current player.</summary>
public PlayerSnapshot CurrentPlayer { get; private set; }
/// <summary>Tracks changes to the time of day (in 24-hour military format).</summary>
public SnapshotDiff<int> Time { get; } = new SnapshotDiff<int>();
/// <summary>Tracks changes to the save ID.</summary>
public SnapshotDiff<ulong> SaveID { get; } = new SnapshotDiff<ulong>();
/// <summary>Tracks changes to the game's locations.</summary>
public WorldLocationsSnapshot Locations { get; } = new WorldLocationsSnapshot();
/// <summary>Tracks changes to <see cref="Game1.activeClickableMenu"/>.</summary>
public SnapshotDiff<IClickableMenu> ActiveMenu { get; } = new SnapshotDiff<IClickableMenu>();
/// <summary>Tracks changes to the cursor position.</summary>
public SnapshotDiff<ICursorPosition> Cursor { get; } = new SnapshotDiff<ICursorPosition>();
/// <summary>Tracks changes to the mouse wheel scroll.</summary>
public SnapshotDiff<int> MouseWheelScroll { get; } = new SnapshotDiff<int>();
/// <summary>Tracks changes to the content locale.</summary>
public SnapshotDiff<LocalizedContentManager.LanguageCode> Locale { get; } = new SnapshotDiff<LocalizedContentManager.LanguageCode>();
/*********
** Public methods
*********/
/// <summary>Update the tracked values.</summary>
/// <param name="watchers">The watchers to snapshot.</param>
public void Update(WatcherCore watchers)
{
// update player instance
if (watchers.CurrentPlayerTracker == null)
this.CurrentPlayer = null;
else if (watchers.CurrentPlayerTracker.Player != this.CurrentPlayer?.Player)
this.CurrentPlayer = new PlayerSnapshot(watchers.CurrentPlayerTracker.Player);
// update snapshots
this.WindowSize.Update(watchers.WindowSizeWatcher);
this.Locale.Update(watchers.LocaleWatcher);
this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker);
this.Time.Update(watchers.TimeWatcher);
this.SaveID.Update(watchers.SaveIdWatcher);
this.Locations.Update(watchers.LocationsWatcher);
this.ActiveMenu.Update(watchers.ActiveMenuWatcher);
this.Cursor.Update(watchers.CursorWatcher);
this.MouseWheelScroll.Update(watchers.MouseWheelScrollWatcher);
}
}
}
|