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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Framework
{
/// <summary>Encapsulates access to arbitrary translations. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> < <c>pt.json</c> < <c>default.json</c>).</summary>
internal class Translator
{
/*********
** Fields
*********/
/// <summary>The translations for each locale.</summary>
private readonly IDictionary<string, IDictionary<string, string>> All = new Dictionary<string, IDictionary<string, string>>(StringComparer.OrdinalIgnoreCase);
/// <summary>The translations for the current locale, with locale fallback taken into account.</summary>
private IDictionary<string, Translation> ForLocale;
/*********
** Accessors
*********/
/// <summary>The current locale code like <c>fr-FR</c>, or an empty string for English.</summary>
public string Locale { get; private set; }
/// <summary>The game's current language code.</summary>
public LocalizedContentManager.LanguageCode LocaleEnum { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public Translator()
{
this.SetLocale(string.Empty, LocalizedContentManager.LanguageCode.en);
}
/// <summary>Set the current locale and pre-cache translations.</summary>
/// <param name="locale">The current locale.</param>
/// <param name="localeEnum">The game's current language code.</param>
[MemberNotNull(nameof(Translator.ForLocale), nameof(Translator.Locale))]
public void SetLocale(string locale, LocalizedContentManager.LanguageCode localeEnum)
{
this.Locale = locale.ToLower().Trim();
this.LocaleEnum = localeEnum;
this.ForLocale = new Dictionary<string, Translation>(StringComparer.OrdinalIgnoreCase);
foreach (string key in this.GetAllKeysRaw())
{
string? text = this.GetRaw(key, locale, withFallback: true);
if (text != null)
this.ForLocale.Add(key, new Translation(this.Locale, key, text));
}
}
/// <summary>Get all translations for the current locale.</summary>
public IEnumerable<Translation> GetTranslations()
{
return this.ForLocale.Values.ToArray();
}
/// <summary>Get a translation for the current locale.</summary>
/// <param name="key">The translation key.</param>
public Translation Get(string key)
{
this.ForLocale.TryGetValue(key, out Translation? translation);
return translation ?? new Translation(this.Locale, key, null);
}
/// <summary>Get a translation for the current locale.</summary>
/// <param name="key">The translation key.</param>
/// <param name="tokens">An object containing token key/value pairs. This can be an anonymous object (like <c>new { value = 42, name = "Cranberries" }</c>), a dictionary, or a class instance.</param>
public Translation Get(string key, object? tokens)
{
return this.Get(key).Tokens(tokens);
}
/// <summary>Get a translation in every locale for which it's defined.</summary>
/// <param name="key">The translation key.</param>
/// <param name="withFallback">Whether to add duplicate translations for locale fallback. For example, if a translation is defined in <c>default.json</c> but not <c>fr.json</c>, setting this to true will add a <c>fr</c> entry which duplicates the default text.</param>
public IDictionary<string, Translation> GetInAllLocales(string key, bool withFallback)
{
IDictionary<string, Translation> translations = new Dictionary<string, Translation>();
foreach (var localeSet in this.All)
{
string locale = localeSet.Key;
string? text = this.GetRaw(key, locale, withFallback);
if (text != null)
translations[locale] = new Translation(locale, key, text);
}
return translations;
}
/// <summary>Set the translations to use.</summary>
/// <param name="translations">The translations to use.</param>
internal Translator SetTranslations(IDictionary<string, IDictionary<string, string>> translations)
{
// reset translations
this.All.Clear();
foreach (var pair in translations)
this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.OrdinalIgnoreCase);
// rebuild cache
this.SetLocale(this.Locale, this.LocaleEnum);
return this;
}
/*********
** Private methods
*********/
/// <summary>Get all translation keys in the underlying translation data, ignoring the <see cref="ForLocale"/> cache.</summary>
private IEnumerable<string> GetAllKeysRaw()
{
return new HashSet<string>(
this.All.SelectMany(p => p.Value.Keys),
StringComparer.OrdinalIgnoreCase
);
}
/// <summary>Get a translation from the underlying translation data, ignoring the <see cref="ForLocale"/> cache.</summary>
/// <param name="key">The translation key.</param>
/// <param name="locale">The locale to get.</param>
/// <param name="withFallback">Whether to add duplicate translations for locale fallback. For example, if a translation is defined in <c>default.json</c> but not <c>fr.json</c>, setting this to true will add a <c>fr</c> entry which duplicates the default text.</param>
private string? GetRaw(string key, string locale, bool withFallback)
{
foreach (string next in this.GetRelevantLocales(locale))
{
string? translation = null;
bool hasTranslation =
this.All.TryGetValue(next, out IDictionary<string, string>? translations)
&& translations.TryGetValue(key, out translation);
if (hasTranslation)
return translation;
if (!withFallback)
break;
}
return null;
}
/// <summary>Get the locales which can provide translations for the given locale, in precedence order.</summary>
/// <param name="locale">The locale for which to find valid locales.</param>
private IEnumerable<string> GetRelevantLocales(string locale)
{
// given locale
yield return locale;
// broader locales (like pt-BR => pt)
while (true)
{
int dashIndex = locale.LastIndexOf('-');
if (dashIndex <= 0)
break;
locale = locale.Substring(0, dashIndex);
yield return locale;
}
// default
if (locale != "default")
yield return "default";
}
}
}
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