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path: root/src/SMAPI/Framework/Translator.cs
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#nullable disable

using System;
using System.Collections.Generic;
using System.Linq;
using StardewValley;

namespace StardewModdingAPI.Framework
{
    /// <summary>Encapsulates access to arbitrary translations. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> &lt; <c>pt.json</c> &lt; <c>default.json</c>).</summary>
    internal class Translator
    {
        /*********
        ** Fields
        *********/
        /// <summary>The translations for each locale.</summary>
        private readonly IDictionary<string, IDictionary<string, string>> All = new Dictionary<string, IDictionary<string, string>>(StringComparer.OrdinalIgnoreCase);

        /// <summary>The translations for the current locale, with locale fallback taken into account.</summary>
        private IDictionary<string, Translation> ForLocale;


        /*********
        ** Accessors
        *********/
        /// <summary>The current locale.</summary>
        public string Locale { get; private set; }

        /// <summary>The game's current language code.</summary>
        public LocalizedContentManager.LanguageCode LocaleEnum { get; private set; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        public Translator()
        {
            this.SetLocale(string.Empty, LocalizedContentManager.LanguageCode.en);
        }

        /// <summary>Set the current locale and precache translations.</summary>
        /// <param name="locale">The current locale.</param>
        /// <param name="localeEnum">The game's current language code.</param>
        public void SetLocale(string locale, LocalizedContentManager.LanguageCode localeEnum)
        {
            this.Locale = locale.ToLower().Trim();
            this.LocaleEnum = localeEnum;

            this.ForLocale = new Dictionary<string, Translation>(StringComparer.OrdinalIgnoreCase);
            foreach (string key in this.GetAllKeysRaw())
            {
                string text = this.GetRaw(key, locale, withFallback: true);
                this.ForLocale.Add(key, new Translation(this.Locale, key, text));
            }
        }

        /// <summary>Get all translations for the current locale.</summary>
        public IEnumerable<Translation> GetTranslations()
        {
            return this.ForLocale.Values.ToArray();
        }

        /// <summary>Get a translation for the current locale.</summary>
        /// <param name="key">The translation key.</param>
        public Translation Get(string key)
        {
            this.ForLocale.TryGetValue(key, out Translation translation);
            return translation ?? new Translation(this.Locale, key, null);
        }

        /// <summary>Get a translation for the current locale.</summary>
        /// <param name="key">The translation key.</param>
        /// <param name="tokens">An object containing token key/value pairs. This can be an anonymous object (like <c>new { value = 42, name = "Cranberries" }</c>), a dictionary, or a class instance.</param>
        public Translation Get(string key, object tokens)
        {
            return this.Get(key).Tokens(tokens);
        }

        /// <summary>Get a translation in every locale for which it's defined.</summary>
        /// <param name="key">The translation key.</param>
        /// <param name="withFallback">Whether to add duplicate translations for locale fallback. For example, if a translation is defined in <c>default.json</c> but not <c>fr.json</c>, setting this to true will add a <c>fr</c> entry which duplicates the default text.</param>
        public IDictionary<string, Translation> GetInAllLocales(string key, bool withFallback)
        {
            IDictionary<string, Translation> translations = new Dictionary<string, Translation>();

            foreach (var localeSet in this.All)
            {
                string locale = localeSet.Key;
                string text = this.GetRaw(key, locale, withFallback);

                if (text != null)
                    translations[locale] = new Translation(locale, key, text);
            }

            return translations;
        }

        /// <summary>Set the translations to use.</summary>
        /// <param name="translations">The translations to use.</param>
        internal Translator SetTranslations(IDictionary<string, IDictionary<string, string>> translations)
        {
            // reset translations
            this.All.Clear();
            foreach (var pair in translations)
                this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.OrdinalIgnoreCase);

            // rebuild cache
            this.SetLocale(this.Locale, this.LocaleEnum);

            return this;
        }


        /*********
        ** Private methods
        *********/
        /// <summary>Get all translation keys in the underlying translation data, ignoring the <see cref="ForLocale"/> cache.</summary>
        private IEnumerable<string> GetAllKeysRaw()
        {
            return new HashSet<string>(
                this.All.SelectMany(p => p.Value.Keys),
                StringComparer.OrdinalIgnoreCase
            );
        }

        /// <summary>Get a translation from the underlying translation data, ignoring the <see cref="ForLocale"/> cache.</summary>
        /// <param name="key">The translation key.</param>
        /// <param name="locale">The locale to get.</param>
        /// <param name="withFallback">Whether to add duplicate translations for locale fallback. For example, if a translation is defined in <c>default.json</c> but not <c>fr.json</c>, setting this to true will add a <c>fr</c> entry which duplicates the default text.</param>
        private string GetRaw(string key, string locale, bool withFallback)
        {
            foreach (string next in this.GetRelevantLocales(locale))
            {
                string translation = null;
                bool hasTranslation =
                    this.All.TryGetValue(next, out IDictionary<string, string> translations)
                    && translations.TryGetValue(key, out translation);

                if (hasTranslation)
                    return translation;

                if (!withFallback)
                    break;
            }

            return null;
        }

        /// <summary>Get the locales which can provide translations for the given locale, in precedence order.</summary>
        /// <param name="locale">The locale for which to find valid locales.</param>
        private IEnumerable<string> GetRelevantLocales(string locale)
        {
            // given locale
            yield return locale;

            // broader locales (like pt-BR => pt)
            while (true)
            {
                int dashIndex = locale.LastIndexOf('-');
                if (dashIndex <= 0)
                    break;

                locale = locale.Substring(0, dashIndex);
                yield return locale;
            }

            // default
            if (locale != "default")
                yield return "default";
        }
    }
}