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using StardewModdingAPI.Internal;

namespace StardewModdingAPI
{
    /// <summary>The game's platform version.</summary>
    public enum GamePlatform
    {
        /// <summary>The Linux version of the game.</summary>
        Linux = Platform.Linux,

        /// <summary>The Mac version of the game.</summary>
        Mac = Platform.Mac,

        /// <summary>The Windows version of the game.</summary>
        Windows = Platform.Windows
    }
}