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using StardewModdingAPI.Internal;
namespace StardewModdingAPI
{
/// <summary>The game's platform version.</summary>
public enum GamePlatform
{
/// <summary>The Linux version of the game.</summary>
Linux = Platform.Linux,
/// <summary>The Mac version of the game.</summary>
Mac = Platform.Mac,
/// <summary>The Windows version of the game.</summary>
Windows = Platform.Windows
}
}
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