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namespace StardewModdingAPI
{
/// <summary>Provides the initial version for matching assets loaded by the game. SMAPI will raise an error if two mods try to load the same asset; in most cases you should use <see cref="IAssetEditor"/> instead.</summary>
public interface IAssetLoader
{
/*********
** Public methods
*********/
/// <summary>Get whether this instance can load the initial version of the given asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
bool CanLoad<T>(IAssetInfo asset);
/// <summary>Load a matched asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
T Load<T>(IAssetInfo asset);
}
}
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