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using StardewModdingAPI.Utilities;
namespace StardewModdingAPI
{
/// <summary>Provides an API for checking and changing input state.</summary>
public interface IInputHelper : IModLinked
{
/// <summary>Get the current cursor position.</summary>
ICursorPosition GetCursorPosition();
/// <summary>Get whether a button is currently pressed.</summary>
/// <param name="button">The button.</param>
bool IsDown(SButton button);
/// <summary>Get whether a button is currently suppressed, so the game won't see it.</summary>
/// <param name="button">The button.</param>
bool IsSuppressed(SButton button);
/// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary>
/// <param name="button">The button to suppress.</param>
void Suppress(SButton button);
/// <summary>Suppress the keybinds which are currently down.</summary>
/// <param name="keybindList">The keybind list whose active keybinds to suppress.</param>
void SuppressActiveKeybinds(KeybindList keybindList);
/// <summary>Get the state of a button.</summary>
/// <param name="button">The button to check.</param>
SButtonState GetState(SButton button);
}
}
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