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path: root/src/SMAPI/IModRegistry.cs
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using System.Collections.Generic;

namespace StardewModdingAPI
{
    /// <summary>Provides an API for fetching metadata about loaded mods.</summary>
    public interface IModRegistry : IModLinked
    {
        /// <summary>Get metadata for all loaded mods.</summary>
        IEnumerable<IManifest> GetAll();

        /// <summary>Get metadata for a loaded mod.</summary>
        /// <param name="uniqueID">The mod's unique ID.</param>
        /// <returns>Returns the matching mod's metadata, or <c>null</c> if not found.</returns>
        IManifest Get(string uniqueID);

        /// <summary>Get whether a mod has been loaded.</summary>
        /// <param name="uniqueID">The mod's unique ID.</param>
        bool IsLoaded(string uniqueID);

        /// <summary>Get the API provided by a mod, or <c>null</c> if it has none. This signature requires using the <see cref="IModHelper.Reflection"/> API to access the API's properties and methods.</summary>
        /// <param name="uniqueID">The mod's unique ID.</param>
        object GetApi(string uniqueID);

        /// <summary>Get the API provided by a mod, mapped to a given interface which specifies the expected properties and methods. If the mod has no API or it's not compatible with the given interface, get <c>null</c>.</summary>
        /// <typeparam name="TInterface">The interface which matches the properties and methods you intend to access.</typeparam>
        /// <param name="uniqueID">The mod's unique ID.</param>
        TInterface GetApi<TInterface>(string uniqueID) where TInterface : class;
    }
}