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namespace StardewModdingAPI
{
/// <summary>Encapsulates monitoring and logging for a given module.</summary>
public interface IMonitor
{
/*********
** Accessors
*********/
/// <summary>Whether SMAPI is aborting. Mods don't need to worry about this unless they have background tasks.</summary>
bool IsExiting { get; }
/*********
** Methods
*********/
/// <summary>Log a message for the player or developer.</summary>
/// <param name="message">The message to log.</param>
/// <param name="level">The log severity level.</param>
void Log(string message, LogLevel level = LogLevel.Debug);
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
/// <param name="reason">The reason for the shutdown.</param>
void ExitGameImmediately(string reason);
}
}
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