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namespace StardewModdingAPI
{
/// <summary>Encapsulates monitoring and logging for a given module.</summary>
public interface IMonitor
{
/*********
** Accessors
*********/
/// <summary>Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</summary>
bool IsVerbose { get; }
/*********
** Methods
*********/
/// <summary>Log a message for the player or developer.</summary>
/// <param name="message">The message to log.</param>
/// <param name="level">The log severity level.</param>
void Log(string message, LogLevel level = LogLevel.Trace);
/// <summary>Log a message for the player or developer, but only if it hasn't already been logged since the last game launch.</summary>
/// <param name="message">The message to log.</param>
/// <param name="level">The log severity level.</param>
void LogOnce(string message, LogLevel level = LogLevel.Trace);
/// <summary>Log a message that only appears when <see cref="IsVerbose"/> is enabled.</summary>
/// <param name="message">The message to log.</param>
void VerboseLog(string message);
}
}
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