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using System.Collections.Generic;
using StardewValley;
namespace StardewModdingAPI
{
/// <summary>Provides multiplayer utilities.</summary>
public interface IMultiplayerHelper : IModLinked
{
/// <summary>Get a new multiplayer ID.</summary>
long GetNewID();
/// <summary>Get the locations which are being actively synced from the host.</summary>
IEnumerable<GameLocation> GetActiveLocations();
/* disable until ready for release:
/// <summary>Get a connected player.</summary>
/// <param name="id">The player's unique ID.</param>
/// <returns>Returns the connected player, or <c>null</c> if no such player is connected.</returns>
IMultiplayerPeer GetConnectedPlayer(long id);
/// <summary>Get all connected players.</summary>
IEnumerable<IMultiplayerPeer> GetConnectedPlayers();
*/
}
}
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