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using Microsoft.Xna.Framework;
namespace StardewModdingAPI
{
/// <summary>The raw data for an image read from the filesystem.</summary>
public interface IRawTextureData
{
/// <summary>The image width.</summary>
int Width { get; }
/// <summary>The image height.</summary>
int Height { get; }
/// <summary>The loaded image data.</summary>
Color[] Data { get; }
}
}
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