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using System.Reflection;
namespace StardewModdingAPI
{
/// <summary>A field obtained through reflection.</summary>
/// <typeparam name="TValue">The field value type.</typeparam>
public interface IReflectedField<TValue>
{
/*********
** Accessors
*********/
/// <summary>The reflection metadata.</summary>
FieldInfo FieldInfo { get; }
/*********
** Public methods
*********/
/// <summary>Get the field value.</summary>
TValue GetValue();
/// <summary>Set the field value.</summary>
//// <param name="value">The value to set.</param>
void SetValue(TValue value);
}
}
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